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The patients played the video game on a laptop at their beds. Using a joystick, they took the role of taxi drivers in a small town consisting of four blocks by four blocks. They searched for passengers and dropped them off at any of six stores they were asked to find. The electrical stimulation was turned on while they learned the locations of some stores, but not others.
Testing showed that the stimulation made a difference. When given a store to find, the patients took a more direct route to it, and got there faster, if they had learned its location during a time of stimulation. When researchers looked at how much extra wandering they did beyond the shortest possible path, they found that stimulation reduced this excess by an average of 64 percent.
The patients were tested only a few minutes after learning the store locations, so it's not yet clear how long the effect can last, Fried said. Researchers will also have to see if stimulation helps for other kinds of knowledge, he said.
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Online:
New England Journal of Medicine:
http://www.nejm.org/
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