Games
we play
By Jim Killebrew
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[March 17, 2014]
Remember
the shooter in Newtown, Conn.? It was learned he was a gamer, spending
much time with the electronic games where the hunter became the
winner by having the highest number of hits. A couple of years ago I
attended a school program where young children performed with
classmates in a Christmas presentation. I sat behind parents who had a
child in the program. The man, presumably the dad of a child
performing, sat through the entire program with his phone playing a
game. At one point the woman who sat beside him took the phone from
him and snapped a few pictures of the children on stage. When the
phone returned, he promptly restarted his game and continued to play
until the children's program was completed. |
Electronic games are like that. Even when
they do not desensitize the person
with their content, they do seem to grab the person's attention to an almost
addictive state. Children have been playing the games on the market that have
evolved into content that should be labeled with labels like, "Content unfit for
anyone, including a mature adult." After many hours of play, during required
times of placing the game aside, children have reported they continue to think
about the game and their scores and how they could "reach the next level." That
thought rumination competes directly with the "downtime" activities where
cognitive attention is required; it does affect memory and retention of learned
material. It pre-empts attempted learning of new skills and tends to shorten
attention span and concentration.
Of course there are millions of children who have excellent cognitive skills and
can overcome the effects of the constant barrage of more graphic games that help
shape values toward more violence. On the other hand, there are some children
who tend to perseverate in the material learned in those games and are unable to
overcompensate and overlearn incompatible, appropriate material to replace the
effects of the material internalized through repeated exposure to those games.
At this point in the game-crazed learning curve in our society, we just don't
have enough empirical information to determine what, if any, more appropriate
societal information is supplanted in the mind of the child at the expense of
learning the more inappropriate material found in most of the action games. Nor
do we have enough information to determine which children can differentiate with
appropriate decisions and actions that would counteract the effects of the
conditioning of the violent material learned from the games. There is no
question electronic games do have an effect on the child's learning, thinking
and actions, but it continues to be uncertain about which children will act on
those vicariously learned actions seen in the games and which ones know the
difference between non-reality and reality. As a parent, we may think we have
provided a sound reasoning as to how the effects of hours of playing the games
can be turned or blunted: We may have provided a stable, Christian home with
competing, more appropriate attitudes and values counteracting the content
contained in the games themselves. But are we sure the images inside our child's
mind remain imaginary or are becoming real?
[to top of second column] |
It is not my intent to make a sweeping generalization, but what
we allow our children to spend their time with, especially hours of
electronic games, is "springtime and harvest" and a reality
experienced by us as a natural cycle of life. We "reap what we sow,"
and it is always a process that is painstakingly slow. Not every
parent who works diligently to raise their children in the ways of
right will always have the same results. We know that competing
factors reside in the heart of a child and there is always a chance
for rebellion. Mostly, however, when children are socialized within the context of
a nurturing, loving family where right and wrong are taught, along
with respect for others, the chances of rebellion are slightly
possible, but are exponentially greater that the child will return
when he is older and will not depart from his early nurturing and
training. Further, his departure will not be to the extent it takes
him to the depths of evil, but just to the brink of a searing
conscience that is undergirded with the loving principles of a
sound, consistent family life. At that point he will return to
embrace his sense of right as his own instead of those borrowed from
his parents. Committees, councils, commissions and study groups at the highest
levels will rehash this issue of evil acted out at Newtown, Conn., and
other mass shootings hence. But if they only looked at thousands of
testimonies from families that took the time to "train up their
child in the way they should go," those commission members would find
the answer right in front of their faces. Banning guns will never be
the total answer.
[By JIM KILLEBREW]
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