|
Mercifully, the dialogue avoids the cornball olde English that typically bogs down such adventures; indeed, you're expected to taunt one character who spouts Renaissance fair babble. Some may find anachronisms like "You gotta be kidding" jarring, but they're a sign that "Two Worlds II" doesn't take itself too seriously. Character customization isn't as comprehensive as it is in a BioWare or Bethesda RPG. For example, you have to play as a man
-- who, weirdly enough, seems to be channeling Christian Bale's Batman voice. But you do have nearly endless ways to create and modify armor, weapons, potions and spells. It's easy to spend hours just trying to find the perfect mix. "Two Worlds II" is pretty rough around the edges, and has one of the steepest learning curves I've met in a while. But after a bumpy start it becomes as absorbing as its big-budget competitors on the RPG shelf, delivering dozens of hours of sword-swinging, spell-casting fun. Two-and-a-half stars out of four. ___ Online:
Copyright 2011 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
News | Sports | Business | Rural Review | Teaching & Learning | Home and Family | Tourism | Obituaries
Community |
Perspectives
|
Law & Courts |
Leisure Time
|
Spiritual Life |
Health & Fitness |
Teen Scene
Calendar
|
Letters to the Editor