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The problem is that as the eyes turn inward, they also expect to focus closer. But a screen isn't moving closer, so the eyes have to curb their hard-wired inclination and focus back out. This mismatch between where the eyes think the focus should be and where the screen actually is forces them to work extra hard. "That causes at least part of the discomfort and fatigue that people are experiencing," says Martin Banks, an optometry professor at University of California, Berkeley. The problem is magnified if the screen moves close to the viewer -- exactly what's happening if 3-D viewing moves from the movie theater to living rooms to game gadgets like the 3DS. There is at least anecdotal evidence of a growing problem. David Hays, an optometrist in University Place, Wash., says patients came in after seeing "Avatar," complaining of eyestrain or the inability to see the 3-D effect. He expects to see more as the technology spreads. Roger Phelps, an optometrist in Ojai, Calif., says viewers who suffer the most with 3-D are those who have trouble getting their eyes to converge properly in normal life. "If you tend to get carsick easily, you might be one of those," Phelps says. Yevgeny Koltunov, a 39-year-old New Yorker, has gone out of his way to find theaters showing 2-D versions of such movies as "Iron Man 2" and "Alice in Wonderland." His daughter, 13, also refuses to see 3-D movies. "It doesn't look all that spectacular to me," Koltunov says. "For the most part, they give me a headache and make me dizzy, by the end." Moviemakers do hold back on 3-D effects to minimize eyestrain. "Avatar" avoided gimmicks such as objects suddenly appearing to jut out of the screen. Filmmakers also try to make sure that the most significant part of a scene, such as the lead actor's face, appear to be at the same distance as the screen. That way, the eyes are less confused. But this approach also limits moviemakers' creative freedom, and it doesn't solve the eyestrain problem entirely. Banks is working on a longer-term solution. He and his team at Berkeley's Visual Space Perception Laboratory have put together 3-D "glasses"
-- really, a desk-bound contraption -- with lenses that accomodate the eyes' natural inclination to focus at different distances. He says the setup reduces eyestrain and mental fatigue from 3-D images, though it may not eliminate them entirely. A reporter who tried the device found it provided a very lifelike illusion of a box coming toward him on a track. At the University of Arizona, optical sciences professor Hong Hua is working on wearable, helmet-like displays that also allow the eyes to focus at different distances. Commercial versions of these setups are at least several years away, and even then, are more likely to be professional tools for remote surgery or industrial design rather than consumer items. Even further away is the prospect of live holograms, which could create 3-D images that could be viewed without glasses, from all angles. Until then, Phelps recommends sufferers sit as far back as they can in 3-D theaters. Another solution: close one eye, or put a Post-It note over it like an eye patch. That way, 3-D goes back to being 2-D.
[Associated
Press;
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