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Most of the story is told through dialogue, and the way Hawke responds to friends, rivals and other Kirkwall denizens influences the course of the game. You usually have three ways to respond
-- polite, sarcastic or stern -- but the choices don't always break down that simply. And you cannot approach every conversation the same way; Isabela may enjoy your sense of humor, but that doesn't make it appropriate at a funeral. Of course, there are thousands of enemies, human and otherwise, to battle, and BioWare has tweaked combat to make it feel smoother and more immediate. You control one fighter while the computer controls your three companions, but you can switch between bodies at any time. Get your mages, rogues and warriors synched and you can really dole out the damage. "Dragon Age II" is somewhat of a creative gamble for BioWare; shifting the typically sprawling role-playing genre into a relatively confined urban milieu is bound to leave some fans grumbling. But while it's grittier and less grandiose, it's still an epic drama, and the journey is very rewarding. Four stars out of four. ___ Online:
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