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An aerial map of the Middle East appears on each of a dozen screens around the room, where soldiers "intercept according to the type of threat," said an officer identified only as Lt. Col. O, according to military regulations. Soldiers are trained to cope with situations where as many as hundreds of rockets are fired simultaneously, said Maj. Tal Mast, a former Arrow commander who has spent 13 years in air defense and still trains twice a month as a reservist. After detecting an incoming missile, soldiers have minutes at best and seconds at worst to assess what type of projectile it is, calculate its trajectory and decide whether it needs to be shot down or whether it might land in an open field or the sea, making interception unnecessary. The computer system helps make the decisions. An "X" on the screen designates an incoming missile as "irrelevant"
-- meaning it is not expected to hit anything and need not be shot down. If the decision is to fire, a missile is dispatched from a transportable, trailer-mounted Arrow launcher with six missile tubes that can be reloaded in 15 to 20 minutes, officials said. At one point in a drill, the screen showed two Scud missiles, designated by yellow triangles, homing in on central Israel from Lebanon, and two others from Syria. A blinking blue triangle, signifying the Arrow's interceptor missile, homes in on one of the incoming missiles. Their paths cross, and both disappear from the screen. The other missiles, deemed nonthreatening, are allowed to continue on their course. In real life, the "fire" button is a simple F2 stroke on the computer keyboard, Lt. Col. O said.
[Associated
Press;
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