|
That's when you realize "Riptide" is essentially the same game as its two-year-old parent. There are a few new additions, like motorboats you can maneuver around Palanai's swamps, but almost every mission is the same: get from point A to point B without getting eaten. A handful of sieges, in which all the characters defend a base from undead swarms, break up the monotony, but too often I found myself asking, "This again?" Deep Silver is justifying the repetition by pitching "Riptide" as an expansion of the "Dead Island" world rather than a true sequel; perhaps its creator, the Polish studio Techland, has some genuine innovations up its sleeve for "Dead Island 2." But that doesn't excuse the fact that "Riptide" is beset by the same glitches that marred the original, including graphical hiccups, goofy artificial intelligence, inconsistent maps and disappearing inventory items. Despite such sloppiness -- as well as plotting that's ridiculous even by zombie-story standards
-- "Riptide" is amusing in spurts, especially if you can gather an online posse to deal with the hungry hordes. Still, I wish Techland had spent some time addressing the series' problems rather than just shoveling out more of the same. Two stars out of four. ___ Online:
[Associated
Press;
Copyright 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
News | Sports | Business | Rural Review | Teaching & Learning | Home and Family | Tourism | Obituaries
Community |
Perspectives
|
Law & Courts |
Leisure Time
|
Spiritual Life |
Health & Fitness |
Teen Scene
Calendar
|
Letters to the Editor