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You can better budget your time by dividing up your party, sending one group of Pikmin to mindlessly harvest fruit while you tackle more demanding challenges. But I resented the artificial 15-minute limit and remain baffled by Nintendo's insistence on regularly interrupting the fun parts with boring screens of text and statistics telling me how badly I'd just failed. The enjoyment is also compromised by a complicated control scheme. You need to use the old-fashioned "Wiimote" to survive the more intense battles, pointing at the enemy and flinging Pikmin with the A button. But you also need the Wii U GamePad, which displays maps and other vital information. "Pikmin 3" is a strange beast. It's a simplified take on strategy games like "XCOM" and "StarCraft" that, at times, feels unnecessarily convoluted. And while it's cute enough to appeal to kids, its story -- humans arrive, enslave or kill the natives and steal all the resources -- reads like a vicious satire of colonialism. I'm not sure if that was Nintendo's intention, but it's something to ponder while you're hurling dozens of screaming Pikmin to their deaths. Two-and-a-half stars out of four. ___ Online:
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