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"Infinite" won't be released until March 26, but Elizabeth has already inspired "BioShock" fans to craft costume recreations and artwork. However, there wasn't always love for her at Irrational Games. Amanda Jeffrey, a level designer nicknamed "Liz's brain," said some of her colleagues wanted to cut her from the game because she kept "breaking" every 10 seconds. "She'd look the wrong way, walk into a wall, be in the way or wouldn't throw you something," said Jeffrey. "We started progressively fixing more and more of those problems. She'd then break only once a minute, then once every five minutes. Eventually, we managed to get her working long enough that people stopped hating her and started loving her again." Jeffrey and the other designers had to strike the right tone with Elizabeth. She couldn't be too creepy or too needy. Her virtual behavior is a finely tuned mix of scripted actions and random elements. She's been programmed to subtly understand where Booker must travel to next in Columbia without providing any "are we there yet?" antagonizing. "It's really tough to make a companion character that doesn't annoy the player," said lead programmer John Abercrombie. "There was always a litmus test with Liz. We constantly kept asking ourselves,
'Is this the right thing for Liz to be doing right now? Are we annoying the player?' We had a general rule that Liz could never nag the player." Emotionally, one of the biggest challenges was determining the right level of eye contact Elizabeth should maintain with the player. She originally gazed at Booker for too long. Jeffrey and Abercrombie thought it came off as weird. Then, she hardly glanced at him. That also felt creepy. They eventually achieved a natural balance with Elizabeth's mint-blue eyes. "I wanted her to be like a little sister," said Jeffrey. "In my mind, Liz was almost a real person, one that I cared for and was downright protective of within the studio to an almost naughty degree. I think having that kind of personal relationship with Elizabeth helped me ensure she didn't end up as a cutout character."
The expectations for ""Infinite," which was delayed several times since its original release date last year, are sky high. The original "BioShock" sold more than 4 million copies and was honored with scads of awards. Levine and the "Infinite" designers aren't worried. Booker and Elizabeth are ready to soar. ___ Online:
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