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The story here is the series' weakest yet. Six games in, the creators
have pretty much used up all the cool Greek gods -- Kratos has already killed Zeus, Ares, Poseidon, Hades and a few dozen more
-- so we're left with third-stringers like the Scribe of Hecatonchires. And the writers don't do themselves any favors by telling the story of "Ascension" as a series of flashbacks and flash-forwards. The result is an incoherent mess that's probably more satisfying if you forget about the plot and just enjoy it as a series of flamboyant set pieces. "Ascension" finally introduces online action to the franchise, so if you've been dying to see a bunch of Kratos-like
meatheads beating on each other, you're in luck. There are the standard
multiplayer contests -- deathmatch, capture-the-flag and a co-op mode in which you fight waves of increasingly powerful beasts
-- but they're livened up by occasional interference by the gods themselves. The latest "God of War" is as gory as ever. If you don't know the meaning of "visceral," you will after you've disemboweled a centaur. And it suffers from a lack of humor, treating Kratos' travails and torments with an unwarranted degree of gravity. There's the occasional glimpse of camp
-- say, when Kratos rides a giant snake through a tunnel, but even then I wasn't sure the designers realized how ridiculous the story is. Frankly, the tormented Spartan seems more exhausted than bloodthirsty, and it's time Sony gave him a rest. Two stars out of four. ___ Online:
[Associated
Press;
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