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Nintendo will also be on hand with a Wednesday session outlining easier ways for developers to make apps for the Wii U, the touchscreen controller system that kicked off the latest generation of consoles last year but has failed to catch fire the way the original Wii did when it launched in 2006. Microsoft will likely wait to tease how it plans to succeed its Xbox 360 console and camera-based Kinect system until E3 in June, although the company has scheduled several talks at GDC this week, including how to create games for Windows smartphones and second-screen experiences for Xbox SmartGlass, its companion app that connects mobile devices to Xbox 360s. Meggan Scavio, general manager of GDC, said 23,000 attendees are expected at this year's conference, which kicked off Monday at the Moscone Convention Center and continues through Friday. While an increasing number of game makers are more interested in creating the next "Minecraft" instead of the next "Call of Duty," Scavio noted that so-called triple-A games continue to have a place at the conference. "We're still talking about all the really big titles," said Scavio. "We've got talks on
'Dishonored,' 'Borderlands 2' and 'Assassin's Creed III.' Bungie is going to be talking about
'Destiny.' The guys from 'The Walking Dead' game are doing panels. Hideo Kojima is going to be there. It's not indie central yet."
In perhaps the most impressive indication of indie dominance, the artsy PS3 platform game "Journey" is up for the most awards at Wednesday's Game Developers Choice Awards, which honor the best titles of the past year and are selected by a jury of game creators. "Journey" was designed by thatgamecompany, a studio that went indie last year. ___ Online:
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