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			 When Sony and Microsoft last came out with new video game 
			consoles — seven and eight years ago, respectively, the companies 
			touted the machines' high-definition graphics, powerful processors 
			and ability to play DVDs, and in Sony's case, Blu-ray discs. 
 			But a lot has changed since then. People are playing games on a 
			broader array of devices than ever before, and they have more 
			options to stream movies, TV shows and music. Connecting with 
			friends online is the norm, not an obscure activity for young 
			people.
 			That's the world the Sony's PlayStation 4 and Microsoft's Xbox One 
			enter. The PlayStation 4 goes on sale Friday and the Xbox One will 
			be released next week. As Sony and Microsoft once again spar this 
			holiday season over who has the brawnier machine and more enticing 
			online features, hardcore gamers are all but certain to fall for the 
			shiny, powerful new consoles. But what's less clear is how the 
			gadgets will compete for the attention of people who now look to 
			their tablets, smartphones and other devices for entertainment. 			
			
			 
 			"It's turning out that these consoles, in fighting each other for 
			the love of the hardcore gamer, run the risk of failing to capture 
			people in their homes," says James McQuivey, an analyst with 
			Forrester Research.
 			Both Microsoft and Sony position their gaming systems as 
			entertainment devices meant to take over the living room. The Xbox 
			360 started streaming movies from Netflix in 2008 and the 
			PlayStation 3, which already served as a Blu-ray player, soon 
			followed, along with a bevy of other entertainment options. Experts 
			wondered whether gaming systems would soon replace cable set-top 
			boxes.
 			Not so fast, was the reply from a host of other gadget makers. Along 
			came Google's Chromecast, the Roku player, Apple TV and, of course, 
			a slew of tablets. There are many ways to stream movies, TV and 
			music into the home now. In that sense, the Xbox One and the 
			PlayStation 4 are no longer in a traditional, head-to-head battle.
 			"It's really these consoles against everything else," says Scott 
			Stein, senior editor for the tech blog CNET.
 			While game console sales have been falling in the U.S., the 
			worldwide video game market is growing, helped by mobile and online 
			games and downloadable console games. Those sales are more than 
			making up for a declining demand for game discs. Gartner Inc. 
			expects the total video game market to hit $93.3 billion this year, 
			up from $78.9 billion in 2012. The research firm sees the market 
			rising to $111 billion by 2015. 			
			
			 
 			Both new gaming systems are expected to be in brisk demand around 
			the holidays. Sony expects to sell 5 million units of the 
			PlayStation 4 by the end of its fiscal year in March. The 
			PlayStation 3, in comparison, sold 3.5 million units in that time 
			period seven years ago. Microsoft declined to offer a sales outlook 
			for the Xbox One through the holidays, but demand should be 
			comparable, says Wedbush analyst Michael Pachter. He expects 3 
			million Xbox Ones to be sold through December and 4.5 million 
			through March.
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			Why does the PlayStation get a slight edge? Price could be one 
			reason. The Xbox One, which includes an updated Kinect motion 
			sensor, will cost $500, which is $100 more than the PlayStation 4. 
			In contrast, the PlayStation 3 went on sale at $500 or $600 
			depending on the model in November 2006 while the Xbox 360 cost 
			$400. Most new game software costs $60.
 			Dan Perkins, a gamer who's on the fence about which console to buy, 
			says the "price is certainly a factor" nudging him toward a PS4 
			purchase — even though he was previously an Xbox man.
 			"I bought the Xbox 360 primarily because I preferred the titles it 
			offered to the PS3. A major contributor to this decision was the 
			'Mass Effect' trilogy, which was initially unavailable on the PS3 at 
			the time of my purchase," says Perkins, 40, a librarian from 
			Syracuse, N.Y. "Neither platform has the edge on games in my 
			opinion," he says. "In the end though, a big factor will be which 
			system my friends adopt."
 			The friend factor is why Pedro Amador-Gates decided to stick with 
			the Xbox. The 37-year-old first-time father says he did consider 
			switching, but the PlayStation didn't have a chance. He likes his 
			interface, his username is already set up and his gaming 
			achievements will carry over to the new machine.
 			"Ninety percent is because I am already established in the Xbox 
			community," he says. 						
			 
 			Then again, neither the Xbox One nor the PlayStation 4 is backward 
			compatible, meaning the machines don't play games that were made for 
			their predecessors. That gives players a clean slate to start with a 
			whole new set of games.
 			"Everyone is starting over to some extent," Stein says.
 			The console makers' challenge will be to ensure that everyone does 
			start over, instead of sticking with their own game console or 
			perhaps buying an iPad instead of a new game machine. Tony Bartel, 
			the president of the world's largest videogame retailer, GameStop, 
			expects the new consoles will be in "high demand and short supply" 
			due to a huge pent-up demand for new gaming. After all, unless they 
			bought the Wii U last year, people have been playing the same 
			consoles since before the iPhone came out.
 			"There's tremendous demand for innovation," Bartel says.
 			Given the choice between an iPad and a PlayStation 4, Sony believes 
			its consoles have an advantage during the holiday shopping season.
 			"One purchase offers something that everyone in the family can enjoy 
			together," says Andrew House, president and CEO of Sony Computer 
			Entertainment. "Whereas the other is a single-person experience."
 [Associated 
			Press; BARBARA ORTUTAY, AP Technology Writer] AP Entertainment Writer 
			Derrik J. Lang contributed to this story from Los Angeles. Copyright 2013 The Associated 
			Press. All rights reserved. This material may not be published, 
			broadcast, rewritten or redistributed. 
			
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