Video
game time tied to kids’ mental, social health
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[August 05, 2014]
By Andrew M. Seaman
NEW YORK (Reuters Health) - The amount of
time children spend playing video games is linked to small differences
in their mental and social health, according to a new study.
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Compared to children who didn't play any video games at all, kids
who played for no more than an hour a day scored better on mental
and social health assessments - while kids who played for three or
more hours per day scored worse.
But the new research also found that time spent on video games might
only influence a sliver of a child’s overall behavior.
“It is probably more important knowing how much (game play) is
happening than controlling how much is happening,” said Andrew
Przybylski, an experimental psychologist and research fellow at the
University of Oxford’s Oxford Internet Institute in the UK.
For example, the game’s content and whether or not a parent plays
with the child may be more important to mental and social health
than how long the game is played.
Past studies highlighted positive and negative effects of video
games, but Przybylski writes in the journal Pediatrics that no study
has looked at the balance of these effects among children.
For the new study, he analyzed data from about 5,000 UK boys and
girls between the ages of 10 and 15. The children had reported how
much time they spent playing video games and completed assessments
of mental and social wellbeing.
There was no difference in scores between kids who played between
one and three hours of video games and those who reported no video
game play.
Children who reported playing less than an hour of video games per
day tended to score better on their mental and social assessments
than those who reported no video game play, Przybylski found.
Specifically, an hour or less of video game play each day was tied
to higher life satisfaction scores, better social scores and less
internalization and externalization of problems, compared to those
who didn’t play video games.
Przybylski found the opposite trend when he compared children who
played three or more hours of video games per day to those who
didn’t play any video games.
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While the results suggests some – but not a lot – of video game play
each day is tied to better mental and social wellbeing, Przybylski
said only about 1.5 percent of a child’s psychosocial health may be
influenced by video game time.
“There was 98.5 percent of happiness or a kid getting in trouble at
school that had nothing to do with video game time,” he said.
The study can’t answer why video game time is linked to mental and
social wellbeing, but Przybylski said one possibility is that kids
who spend less time playing video games spend more time with friends
and family.
Still, he said video game time may be constructive and social under
the correct circumstances.
“Games offer a real opportunity for parents to be engaged,”
Przybylski said. “It’s not like television, where you sit in
parallel and just consume.”
SOURCE: http://bit.ly/1pTL7ZS
Pediatrics, online August 4, 2014.
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