| The South Korean electronics maker joins fellow 
				technology heavyweights Apple Inc and Google Inc in exploring 
				ways to integrate connected household gadgets such as 
				thermostats and lights with mobile apps, a trend commonly known 
				as "Internet of Things."
 Samsung did not disclose financials. But the TechCrunch blog 
				reported in July that Samsung was in discussions to pay more 
				than $200 million for the two-year-old startup of 55 employees, 
				which has raised $15.5 million in venture capital from Greylock 
				and Russian investor Yuri Milner, among others.
 
 SmartThings, which lets people use a mobile app to control 
				connected devices, says it has some 5,000 developers building 
				devices that connect to its open platform. It will continue to 
				operate independently but move its base from Washington, D.C. to 
				Palo Alto, California.
 
 Some tech and telecommunications executives view the market for 
				"smart," or connected, home devices as poised to explode.
 
 Manufacturers are rolling out Internet-connected burglar alarms, 
				televisions and light switches. But like the early days of video 
				cassette recorders, current smart home products are often 
				incompatible with each other.
 
 The largest tech players are now drawing up alliances to create 
				common standards for the next generation of gadgets.
 
 Apple, known for strictly controlling how other companies' 
				products interact with its own, in June announced HomeKit, which 
				it describes as a framework to communicate with devices in the 
				home.
 
 Google's Nest has also partnered with companies including 
				Whirlpool Corp and light bulb maker LIFX to integrate their 
				products with its thermostats and smoke detectors.
 
 Samsung, which already makes Internet-connected appliances such 
				as refrigerators and washing machines, has allied with Intel 
				Corp and Dell Inc, among others. Qualcomm Inc has forged a rival 
				alliance with Microsoft Corp.
 
 SmartThings, which is owned by the Physical Graph Corp, began 
				life as a crowdfunded Kickstarter project in 2012.
 
 (Reporting by Edwin Chan; Editing by Steve Orlofsky)
 
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