Games such as "Ultimate Fighting Championship," soccer title "FIFA" and shooter game "Titanfall" were strong revenue drivers, Jorgensen said.
For the three months ended June 30, non-GAAP revenue rose about 57 percent to $775 million from a year ago, exceeding Wall Street analysts' estimates of $713.2 million, according to Thomson-Reuters I/B/E/S.
Non-GAAP net income rose to $61 million, or 19 cents per share, from a loss of $121 million, or 40 cents per share, a year ago. This also surpassed analysts' expectations of a net loss of 4 cents per share.
Electronic Arts shares were relatively unchanged after closing at $38.42 on the Nasdaq on Tuesday.
BATTLEFIELD DELAY
The Redwood City, California-based company said on Tuesday it postponed the launch of its military-style shooter game "Battlefield: Hardline" to early next year.
The title has been delayed to incorporate new features based on player feedback on its test version, executives told analysts on an earnings call.
The company also said the release of role-playing game "Dragon Age: Inquisition" has been moved forward six weeks to Nov. 18 in North America.
The company did not make changes to its previous forecast of non-GAAP revenue of $4.1 billion and earnings per share of $1.85 in the fiscal year ending March 2015.