The procedure is systematically applied so the individual will not be
confronting the fear with full force. So the therapist constructs a list of
feared experiences or objects that are only slightly feared and arranges
those lesser fears in order from least to most feared. So it makes sense to
expose yourself to something that is only a mild fear until the person "gets
used to it" and can be approached by it while experiencing no fear. Then the
person moves on to the next slightly fearful thing to approach; when fear
begins to arouse the person, relaxation is practiced. The sequence of
movement toward more fearful experiences leading to the most fearful object
or experience "desensitizes" the person to that thing feared the most.
I have said all that as a set-up for what I really want to write about; that
is choices. Everyone knows we have choices to make, we make choices almost
every minute of the day. But we need to understand that choices we make have
consequences and those consequences sometimes come around to bite us. We
cannot have the right of choice without also having the consequences, if you
will, of personal responsibility. Sometimes we are flippant about the
choices we make and believe our personal choices remain only our affair; the
fact is most all of our choices reach out to those we care about the most.
Personal responsibility is the Hallmark of maturity.
In much the same way we become desensitized to various stimuli in our
environment, we also become sensitized to the choices we make. As we expose
ourselves to various ideas, concepts, activities, objects, attitudes,
friendships, routines and practices we become sensitized to whatever object
or condition about which we make choices.
Just as an example how this works, take the choice of violence; the type of
violence we have seen in public schools, colleges, offices, theaters and
malls. We see a person about whom neighbors and family report being very
surprised the person acted out in such a way as to take up arms and enter a
work space or public place and open fire or slash people with knives. In the
aftermath the authorities most often find "triggers"
to that behavior and more often than not those triggers consist of graphic
materials that end with outcomes of mayhem and violence. Graphic movies or
graphic games that lead the person into battles that simulate the "real"
thing, even though the simulation is not the "real" thing; but eventually,
through a sensitizing process, the person makes choices that lead to the
"real" thing.
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We call it a craving or a lust to experience more. In the same
way pornography begins as what some call "innocent curiosity" morphs
into a full-blown desire to experience the "real" thing. Our choice
for the graphic games begin with the innocuous, almost cartoonish,
games like "breakout" or "PAC-MAN" then move to the graphic
shooting, bombing, slamming, killing, bloody, almost outlandish
scenes of violence that sensitizes the person to the lower level and
builds in a craving to move on to more until it is only a very small
step from moving onto the actual experience.
Within that process of sensitizing from "least" to "most" we make
choices. The choice is to consider moving on to something more
graphic or stopping where we are. It may be only an incremental step
from one level to another, but that small step might be the little
"straw that broke the camel's back." Ultimately the cumulative
effect of one small choice to devolve further into the abyss of
destruction is taken one step at a time until the fantasy moves into
the reality of experiencing what has not yet been experienced. One
day it is slaying Godzilla; the next day it is slaying shoppers in a
mall.
Without a standard by which to measure the distance of one's
personal moral compass the materialistic, unfettered downward spiral
travels unchecked until the people in a society finally look around
at the mass killings, any-thing-goes, no-holds-barred climate of
culture when the people see the dismal condition in which they are
living. Gangs, crime and corruption abound when the people have rid
themselves of their need for a higher, moral authority and strike
out on their own to make the ever elusive utopia they long for. One
choice after another based on only the sensitized previous choice
The Bible informs us in the letter from James that our desires draw
us away into sin. "But each one is tempted when he is lured and
enticed by his own desires. Then when desire conceives, it gives
birth to sin, and when sin is full grown, it gives birth to death."
(James 1:14-15) We make a choice when we are enticed and if we have
been sensitized and ready to move on to something more exciting and
real, we make the choices from more intense stimuli until finally we
make the choice to do unthinkable things.
So the next time a parent buys a graphic Xbox game or video with
such graphics, it is entirely possible that parent is enabling that
child to become sensitized to that level of game and will make the
choice to want more with the next one. Don't be surprised if one day
the parents and all the neighbors say something like, "He was such a
sweet, gentle boy, I can't imagine him doing such a thing in that
crowded theater."
[By JIM KILLEBREW]
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