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			 Professor Sriram Subramanian, who co-developed the haptic technology 
			at the University of Bristol's Computer Science Department, 
			explained that their device applies the principles of acoustic 
			radiation force, whereby sound waves produce forces on the skin 
			which are strong enough to generate tactile sensations. 
			 
			"If you go to a night club or a rock concert, you feel the music in 
			your chest. And it's the same principal - you feel the sound 
			vibrating your chest. And instead of using the bass sounds, what we 
			use is low frequency ultrasound - about 40 kHz - and that way we can 
			target it at a precise point on your finger tip or on your palm, and 
			then you feel the palm vibrate and it feel precise as well." 
			 
			By focusing complex patterns of ultrasound emanating from a 
			specially designed pad, the air disturbances can be manipulated into 
			floating 3D shapes that can be felt. 
			 
			The Bristol-based company recently announced the closing of a 
			£600,000 (approx. 918,000 USD) seed round of investment. The 
			financing allowed the company to accelerate the development of the 
			Ultrahaptic device, including substantially improving the computing 
			power and performance of the technology. 
			
			  
			"Typically what we've done is try to create one focal point at a 
			time. And that's been computationally quite expensive until now. 
			What we've doubled up right now is a way we can speed up this 
			process substantially. And that means that, instead of doing one at 
			a time, I can do hundreds at a time. And when I do hundreds at a 
			time and put a hundred focal points around your finger tip or around 
			your palm, those hundred feel like a circle. And if I track your 
			palm and move them up and down, and if I change the diameter of 
			these focal points, you start feeling like you are going through a 
			sphere. And this is how we generate shapes," said Subramanian. 
			 
			While the team's device is still in the prototype stage, they 
			believe it has a diverse range of potential real world applications; 
			with touchable holograms, immersive virtual reality that you can 
			feel and complex touchable controls in mid-air all possible 
			applications of the system. They say it could even enable surgeons 
			to explore a CT letting them to feel a disease, such as a tumour, 
			using haptic feedback. 
			 
			Touchless technologies, including virtual and augmented reality 
			(AR), have become increasingly advanced in delivering a 
			multi-sensory experience to the user. But while sight and sound can 
			be replicated using gadgets such as Facebook's Oculus Rift virtual 
			reality headset and Google Glass, the sense of touch has long been 
			seen as a step too far into science fiction. But the team at 
			Ultrahaptic hopes to change all that and say their device could 
			offer the crucial sense of touch to existing virtual technologies. 
			
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			"You can see the object and maybe you can interact with this object 
			visually, but you don't feel anything. What we're offering is that 
			missing feeling these holographic objects. That I think is the 
			crucial distinction as well as the advantage of what we're offering. 
			We're not saying get rid of the holographic display. What we're 
			saying is, attach our system to it and then you can start feeling 
			objects as well as seeing them. This gives you better finesse, 
			control," said Subramanian. 
			He added that as the trend towards touchless technologies continues, 
			there will be a need for some sort of tactile, sensory feedback. For 
			example, if you push a virtual button that can't be felt, how can 
			you be sure that the button has actually been pushed? Ultrahaptics 
			believe they have the solution. 
			 
			"There is a tendency towards doing things touchless. One of the 
			advantages of having a touchless system is that the interaction 
			comes to you; instead of going and touching the light switch, you 
			just wave your hand and the light comes on. And this is going to be 
			ubiquitous, and as it becomes ubiquitous people are going to need 
			this kind of tactile feedback." 
			 
			Ultrahaptics is currently running an evaluation programme to 
			determine applications for its device, with several component 
			manufacturing companies enrolled. The company plans to license the 
			technology to a diverse array of markets including consumer 
			electronics, home appliance and automotive. 
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