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				 "Unfriended," out in U.S. theaters on Friday, follows six 
				high school students gathering on the video conferencing 
				platform Skype on the anniversary of the suicide of a fellow 
				student, who killed herself after an embarrassing video of her 
				was posted online. 
				 
				Filmed entirely as if the events are unfolding on a computer 
				screen, a mysterious entity joins the group's Skype conversation 
				and begins to coerce secrets out of each friend, before exacting 
				gory revenge one by one, as the others watch in horror. 
				 
				The film can feel close to home for real-life cyberbullying 
				stories that have led to serious consequences, especially within 
				a close-knit community of high school. It also highlights online 
				trolls, carelessly posting insults from the safety net of being 
				anonymous and behind a computer screen. 
				 
				"It's a very serious topic, a relatable drama dressed as a 
				horror movie," said producer Timur Bekmambetov. "We're using 
				horror movie language, but the story is about one of the biggest 
				problems on the Internet." 
				 
				"Unfriended," released by Comcast Corp's Universal Pictures, was 
				an experimental project, made for less than $1 million. It was 
				filmed in a six-bedroom house in Los Angeles, where each room 
				housed one of the main actors, all connected through the 
				Internet as they were filmed. 
				 
				"It's really effective to serving how authentic this is," said 
				executive producer Jason Blum, whose Blumhouse Productions, 
				known for horror movies such as "Paranormal Activity" and "The 
				Purge," joined 'Unfriended' last August. 
				 
				"People don't go to movies for political messages, they go to 
				rallies. But if there's a social message tucked into them, all 
				the better," he added. 
				 
				Bekmambetov believes the way in which 'Unfriended' is filmed, a 
				method he calls 'screenshot movie,' will become more prevalent 
				in filmmaking as the world becomes more digital. 
				 
				"It was very important for me to make this movie for theatrical 
				release, because it's a statement that this type of filmmaking 
				is the future," Bekmambetov said. 
				 
				"We're spending more and more time living in the virtual world, 
				and it means we should tell stories about our behavior and how 
				we communicate. We talk differently in real life when we're 
				chatting, we're not reacting the same way - we are different." 
				 
				(Reporting by Piya Sinha-Roy; editing by Patricia Reaney) 
				
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