Motion capture on a whole new level
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[April 29, 2015]
By Ben gRUBER
PITTSBURGH, PENNSYLVANIA, UNITED STATES -
Hanbyul Joo is working on his swing. But he's not at a baseball park,
instead he's in a massive geodesic dome in the basement of a building at
Carnegie Mellon University. As Joo swings, more than 500 cameras capture
his motion on video. Combined and processed, those videos make up the
elements for the most advanced 3D reconstruction ever achieved.
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The two story dome is called the Panoptic Studio and its made up
of 20 panels, each of which houses 24 cameras. That coupled with an
additional 30 HD cameras and depth sensors add up to ensure that the
system can capture more than 100,000 different points of motion at
any given moment.
"One minute of videos is about 500 gigabytes which is really huge
data. To handle that data we are using 120 hard drives only for the
capture," said Hanbyul Joo, a computer scientist at Carnegie Mellon
University in the United States.
Thousands of cables snake around the dome feeding the video singles
to a bank of computers that store the data. After the video is
captured, it's processed using algorithms which allow the scientists
to turn what are essentially 500 different video feeds into a
pinpoint accurate 3D reconstruction.
According to Joo, these reconstructions have a wide range of
applications, the most evident being in sports where the ability to
analyze and correct even the smallest motions could mean the
difference between a good kick and a perfect one.
"The main purpose of this system is to analyze very interesting
dynamic movements or dynamics things such as a sports players'
motion," said Joo. "Using our system we can compare those movements
so we can see how to teach the right motion to people," he added.
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But even more exciting is the technology's potential in the fields
of social and behavioral science. The studio's ability to capture
even the most subtle movements could one day allow doctors to screen
for early signs of diseases ranging from dementia to autism.
The researchers are also looking to take their technology outside
the lab. Joo says that, in principle, the same algorithms can be
used to generate 3D reconstructions of concerts and sporting events
using the media produced by thousands of people snapping selfies and
making videos.
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