While he has heard of classical paintings, he says school
trips to museums were uncomfortable.
"I knew that what my friends would experience, because I went to
public schools with sighted kids, and knew that what they would
experience, I wouldn't necessarily experience because they could
use their sense of sight and I didn't have that. Touching was
obviously... prohibited. So it was a double edge sword growing
up," said Edmead.
He describes running his fingers over a 3D version of Emanuel
Leutze's "Washington Crossing the Delaware," at a library for
the blind in New York City, as a kind of "freedom."
"All my life we've all heard of famous painters and their works.
But to me, that's all they were," he said. "They were like
vocabulary words I could write down on the page but I didn't
necessarily know how to put a physical picture together.
Something like this presents that opportunity, that freedom to
get a better understanding. It's one thing to have something
described to you. But if you never could see before and have no
memory of seeing like me it's a whole different ball of wax when
you actually get to touch it."
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The man behind the 3D printed works is John Olson. A former
photographer for LIFE magazine, Olson co-founded a company
called 3D Photoworks that developed and patented their own
printing process for works of fine art.
"It's a three step process, in which we in step one take any
conventional two dimensional image and convert it to 3D data.
Once that data has been converted, we send it to a machine that
sculpts the data out of a block of substrate. It gives that
image length, width, depth and texture. And once that's been
sculpted it goes through a printing process where we lay the
image back down on top of the relief in perfect registration. So
what you end up with is a three dimensional print that has
length, width, depth and texture," said Olson.
While Olson met with Edmead to guide him through the works
himself, the company has also developed a string of sensors
across the artworks, that when touched, give the viewer audio
information, to contextualize the painting and help the viewer
understand certain key elements.
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For Rowana, who lost her sight when she was 28-years-old, being able
to touch the paintings was a very different experience than Romeo's.
She said having that context is especially important for someone
like her, who uses memory when visualizing art.
She admits that she was skeptical, but after touching a 3D
reproduction of Leonardo da Vinci's "Mona Lisa," which she
remembered seeing, it all made sense.
"It's nice because now it's attainable. Now I could feel it and
judge for myself what I think it looks like. Because even as you
look at it I'm sure you see this differently than he would. You
know? So to be honest it just makes me able to experience it because
if I'm in a room and it's just hanging on a wall ... you know I
could stay at home and somebody could describe something to me. I
don't need to go to a museum to have somebody describe it to me."
It took Olson seven years to develop the method, but now he is
moving full speed ahead. He is raising money to scale up the
production with a Kickstarter campaign and has already booked a 3D
printed show of photos taken by blind photographers that will be
held at The Canadian Museum for Human Rights in 2016.
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"Our goal is to make art and photography available to the world's
blind population," he said. "There are 285 million blind and sight
impaired world-wide. One person goes blind in the U.S. every 11
minutes. So our goal is to make this available at every museum,
every science center, every institution, first in this country and
then beyond."
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