'Grand
Theft Auto' publisher Take-Two ups full-year profit
forecast
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[February 04, 2015]
By Anya George Tharakan
(Reuters) - Take-Two Interactive Software
Inc, the publisher of video games such as "Grand Theft Auto", said it
expects a slate of unreleased games to drive sales and raised its
revenue and profit forecast for the full year.
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The company's shares rose 7 percent in extended trading on Tuesday
after it also reported quarterly revenue and profit way ahead of
average analyst estimate, helped by the runaway success of "Grand
Theft Auto V" for new consoles.
Sales of eighth-generation consoles such as Microsoft Corp's Xbox
One and Sony Corp's PlayStation 4 jumped 13 percent last December,
data research firm NPD said.
Take-Two's sales will be driven by new titles such as the
first-person shooter game "Battleborn" and the latest versions of
its "NBA" basketball game and "WWE" wrestling game, Chief Executive
Strauss Zellnick told Reuters in an interview.
The company also has "high hopes from the online version of strategy
game "Civilization" by designer Sid Meier, which will release next
year, Zellnick said.
Take-Two raised its adjusted revenue forecast to $1.65 billion-$1.70
billion for the year ending March 31, up from $1.4 billion-$1.5
billion. It also raised its adjusted profit per share forecast to
$1.65-$1.75 from $1.05-$1.30.
"It's uncomparable. No one is selling games in this volume," Daniel
Ernst, an analyst with brokerage Hudson Square Research, told
Reuters. "They just focus on making content that people will pay
for."
The latest console version of "Grand Theft Auto V" was the
fourth-most sold title in the United States last year, NPD said. The
latest version was launched in mid-November.
The game, set in fictional locales, lets the user complete missions
for the overall story and also engage in side activities like
driving, shooting and sleeping with prostitutes.
The game has developed into a cultural phenomenon over the years,
sparking a national debate on adult content and violence in video
games.
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"They make entertainment that people will pay for irrespective of
the medium," Ernst said.
Sales from the "Grand Theft Auto" series, "NBA 2K15" and the
"Borderlands" first-person shooter game franchise raked in most of
the revenue for Take-Two in the third quarter ended Dec. 31.
The company, which also publishes "BioShock Infinite", got about 23
percent of revenue from digital online content.
In contrast, revenue was split almost equally between digital and
physical sales for rival Electronic Arts Inc, known for its "FIFA"
football game.
Take-Two's adjusted revenue jumped 24.3 percent to $954 million.
Adjusted net income rose to $211.6 million, or $1.87 per share, from
$210.7 million, or $1.70 per share, a year earlier.
Analysts expected a profit of $1.52 per share on revenue of $797.7
million.
Take-Two shares gained 61 percent in 2014.
(Editing by Joyjeet Das and Andrew Hay)
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