Intel
Corp chief shows wrist-worn drone; promises to employ
more women
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[January 07, 2015]
By Noel Randewich
SAN FRANCISCO (Reuters) - Intel Corp Chief
Executive Brian Krzanich showed off a computer built into a jacket
button and a wristband that transforms into a selfie-snapping flying
camera, as the chipmaker extends its push into smart wearable gadgets.
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Speaking at the Consumer Electronics Show in Las Vegas on Tuesday,
Krzanich also announced a five-year, $300 million investment in
math-related education and other programs to help employ more women
and minorities in the technology and the video game industries.
Krzanich used most of his keynote to talk up Intel's efforts in
computerized apparel and other sensor-packed gadgets - nascent
markets that the chipmaker and other technology companies hope will
fuel future growth as demand for smartphones and tablets loses
steam.
Curie, a new button-sized computer for smart clothes, is due out
later in 2015 and includes Bluetooth radio as well as the latest
from Intel's Quark line of low-power chips. Intel's chips so far
have not made significant inroads into wearable gadgets such as
fitness bands or smart watches.
“With this product they can deliver wearables in a range of form
factors," Krzanich said of Intel's manufacturing customers. "Rings,
bags, bracelets, pendants, and yes, even the buttons on our
jackets.”
Intel is working with Oakley to launch a smart gadget for athletes
later this year, Krzanich said. The chipmaker in December announced
it was developing smart glasses with Luxottica, which owns the
Oakley brand.
Krzanich demonstrated autonomous flying drones able to navigate
around obstacles. He also showed a smaller drone worn on the wrist
until it is launched into the air. Called Nixie, the camera-equipped
gadget in November won a wearable computing contest sponsored by
Intel.
Intel was slow to launch chips for smartphones and tablets, and
Krzanich, who took over as CEO in 2013, has made it a top priority
to avoid repeating that mistake with future computing trends.
Krzanich announced a goal to reach full representation of women and
minorities in Intel's workforce by 2020.
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Like most Silicon Valley companies, Intel has a poor track record
employing women and some minorities. Just a quarter of Intel's U.S.
employees in 2013 were women and 12 percent of its workforce were
Hispanic or African American, according to company data.
Last year, the chipmaker found itself in the midst of a controversy
over gender equality in the video game industry after it pulled
advertising from a gaming website in response to an email campaign.
In a movement that has come to be known as “Gamergate,”
self-described videogame fans lashed back aggressively online at
criticism about sexism in gaming culture. A portion of the responses
have come in the form of threats of violence on Twitter against the
women in the video game industry.
Intel later apologized and resumed advertising on the gaming
website.
(Reporting by Noel Randewich; Editing by Ken Wills)
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