'Pan'
taps origins of Peter Pan's 100-year pop culture
adventure
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[October 06, 2015] By
Jill Serjeant
NEW YORK (Reuters) - In the
century since Scottish author J.M. Barrie created Peter
Pan for a stage play then a book, the Neverland universe
has inspired movies, books, TV shows, plays, videogames
and even a pop psychology syndrome describing
emotionally immature men.
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For the latest iteration of the classic story involving
Tinkerbell, Captain Hook and the Darlings, the focus is on the
origins of the boy who famously wouldn't grow up.
Warner Bros' "Pan" arrives in U.S. movie theaters on Friday, a
live-action 3D feature aimed at children that imagines the
beginnings of Peter's story: how he got to Neverland and learned
to fly.
"I think Peter Pan has taken on a life of its own in the same
way that Sherlock Holmes has," said director Joe Wright,
referring to Arthur Conan Doyle's crime-solving British literary
phenomenon.
"Peter has incredible courage and fun and so I think that
reminds us of childhood in an honest and beautiful way. It's no
surprise that Barrie was writing at the same time as Freud. His
story is somehow deeply psychologically accurate and acute,"
Wright said.
For Wright, the appeal of Peter Pan had little to do with a
reluctance to grow up - a complex embodied by the late singer
Michael Jackson and his Neverland ranch in California with its
carousel, animals and Peter Pan references.
"I always wanted to grow up. I hated childhood. I found it a
really difficult period of life. I was bullied and I was quite
scared a lot of the time. So Peter Pan offered an escape from
all of that," he said.
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The theme of "Pan" is of a boy with a powerful imagination who is
looking for the mother who abandoned him at birth just before World
War Two. He discovers his identity and confidence along the way.
Newcomer Levi Miller stars as young Peter, with Hugh Jackman as
wicked pirate Blackbeard, Garrett Hedlund as (at this stage)
friendly James Hook and Rooney Mara as a controversially white
warrior princess Tiger Lily.
Underneath the video-game inspired pirate battles, multi-colored
tree villagers and cavernous pixie dust mines, Wright says he wanted
make a movie that "reconnected and validated the 11-year-old boy in
myself."
"I wanted to make a film from the point of view of a kid who saw the
world as a fabulous extraordinary place, full of magic and wonder,
without cynicism or irony."
(Editing by Piya Sinha-Roy and Cynthia Osterman)
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