Hot
on the heels of smartphone game "Pokemon Go"'s runaway success,
"No Man's Sky" has captured the imagination of gaming fans for
creating a video game universe so expansive that no player could
possibly discover its reaches in a lifetime.
Video games website GamesRadar called it "perhaps one of the
most anticipated games ever made" while Britain's Independent
newspaper said: "It's that huge world and stunning concept that
has made the game so famous, and led to perhaps the most hype
ever generated for a game and appearances on American TV shows."
The Guardian newspaper said: "Judging by its opening hours at
least, it is a big, bold and bewildering experience".
"No Man's Sky", which was built for the PC or Playstation 4 by
videogame maker Hello Games, was released in North America on
Tuesday and in Britain on Wednesday.
Founder Sean Murray, who even made it to the Late Show with
Stephen Colbert to discuss the game, told Reuters its appeal was
in its sheer scale that allowed each player to have a unique
journey through an infinite galaxy.
"If a planet was discovered every second in the game by players
then it would take 584 billion years to discover them all," he
said in an interview. "Everyone is on their own unique planet
and from there, they start their own unique journey ... (18
quintillion planets) is a huge number."
In the game, players have spaceships and can be explorers,
traders or fighters and try to survive on sometimes hostile
planets. Within 24 hours of going live, players had discovered
some 10 million species in the game, more than exist on earth,
Murray said.
Unlike other big budget video games developed by large teams of
designers and artists, Murray said "No Man's Sky" was born in
humble beginnings in a shed in the English town of Guilford.
"What we actually set out to do was to make something really
different, unique and offer a very different experience to what
you normally see in video games," he said.
(Reporting By Julian Satterthwaite, writing by Marie-Louise
Gumuchian)
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