Sony to release six
smartphone games to accelerate mobile drive
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[December 07, 2016]
By Makiko Yamazaki
TOKYO
(Reuters) - Japan's Sony Corp will release as many as six smartphone
games in the next financial year, hoping that its own gaming franchises
can replicate the success of console rival Nintendo Co's Pokemon GO.
The upcoming titles will free up some of Sony's popular gaming
franchises, such as Everybody's Golf, from PlayStation consoles to make
them available on Apple Inc's iOS and Google's Android mobile platforms.
An aggressive push into the rapidly growing segment is seen as a
necessity for Sony as its games unit has emerged as the group's largest
profit contributor following an overhaul of the group's consumer
electronics business.
Sony revealed on Wednesday a total of 10 mobile gaming titles it is
working on, including those to be released in the financial year
starting in April. The 10 titles include PaRappa the Rapper and Arc The
Lad.
They will be available initially in Japan and eventually in other Asian
countries, Tomoki Kawaguchi, executive director of Sony's mobile gaming
unit, told reporters.
The announcement comes before Nintendo debuts its game franchise Super
Mario Bros on Apple's iPhone next week.
While disappointing sales of Wii U consoles helped push Nintendo into
mobile gaming, Sony has been a decisive winner in console gaming with
over 40 million PlayStation 4 sales, almost double the sales of
Microsoft Corp's <MSFT.O> XBox One.
But Sony is facing the increasing threat from mobile in countries such
as Japan, the world's third largest game market where mobile gaming
accounts for more than half of the $12.4 billion market, according to
games research firm Newzoo.
Sony has launched some games for smartphones through its music
entertainment unit but failed to fully introduce mobile gaming to its
PlayStation business.
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A man takes a photo of the logo of Sony's 'Everybody's Golf' during
ForwardWorks Beginning event in Tokyo, Japan, December 7, 2016.
REUTERS/Toru Hanai
Analysts doubt Sony's chances of major success in mobile gaming, citing a lack
of powerful characters like Nintendo's Super Mario and Donkey Kong, which have
achieved widespread appeal globally.
"Sony, unlike Nintendo, has failed to invest consistently in its intellectual
property, due partly to the company's recent focus on profits," said Hideki
Yasuda, an analyst at Ace Research Institute.
Many of the franchises Sony plans to launch on mobile platforms are old and
outdated, he said. "Even if those mobile games successfully attract users, the
same franchises cannot be played on current PlayStation consoles. There will be
little synergy between mobile and console gaming within Sony."
(Reporting by Makiko Yamazaki; Editing by Muralikumar Anantharaman and Susan
Fenton)
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