Japanese gamers left
waiting for Pokemon GO's home launch
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[July 20, 2016]
By Chang-Ran Kim and Makiko Yamazaki
TOKYO (Reuters) - Gamers in Japan, home
of Nintendo Co's Pokemon, waited in vain on Wednesday for the launch
of its smash-hit mobile phone game, amid media reports that the
developers behind it had hit the brakes over concerns that manic
demand would overload server capacity.
Nintendo's shares suffered a rare bad day since Pokemon GO took the
world by storm, tumbling 13 percent to around 27,765 yen ($261) on
the disappointment. Even so, the stock has gained 86 percent since
its U.S. launch earlier this month, adding $17 billion to its market
capitalization.
"Isn't Japan the home of Pokemon? I beg them to hurry up!," said
Toshihide Onchi, a 40-year-old system engineer who took part in the
trial of the game's beta version.
Late on Tuesday technology news site TechCrunch and other media
outlets reported the launch would take place the following day.
TechCrunch later reported a postponement, but said the rollout for
one of the world's most critical gaming markets was still imminent.
A spokeswoman for Pokemon Company, which created the game along with
Nintendo and Google-spinoff Niantic, declined to comment on the
report, reiterating that nothing had been decided over the Japan
launch date. Nintendo referred any queries regarding Pokemon GO to
Pokemon Company.
Investors and analysts are betting the success of game, available
officially in 35 countries and played in many more, will be
transformational for Nintendo. While Pokemon GO will not prove a
major direct boost, it could prompt Nintendo to cash in more
effectively on an extensive cupboard of characters.
Until Pokemon GO, the company had focused on more profitable
consoles and snubbed mobile games.
CANDY CRUSHED?
Niantic CEO John Hanke told Reuters on Friday the developers were
being extra-cautious in Japan, given the level of expectation and
sheer number of players.
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"The technical challenge for us is having enough server capacity on the back end
to handle that number of users," he said.
Pokemon GO, which marries a classic 20-year-old franchise with augmented
reality, is on its way to becoming the first mobile game to break the $4
billion-per-year barrier, beating Candy Crush Saga, according to Macquarie
Research.
Others too have benefited from the craze. Shares of Japan's McDonald's Holdings
Co <2702.T> ended up 9.8 percent after the TechCrunch report said the fast-food
chain operator would become the game's first sponsor.
TechCrunch said the sponsorship would see McDonald's 3,000-plus fast food
restaurants across Japan become "gyms", or battlegrounds, for Pokemon
collectors. The chain already gives away Pokemon-themed toys with its Happy
Meals.
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McDonald's Japan said on Wednesday that it planned to collaborate on the game
"soon." The statement said it will announce details of the collaboration when it
is ready.
(This version of the story has been refiled to remove extraneous apostrophe in
headline)
(Reporting by Chang-Ran Kim and Makiko Yamazaki; Additional reporting by
Yoshiyuki Osada, Ayai Tomisawa, Chris Gallagher and Ritsuko Shimizu; Editing by
Edwina Gibbs, Greg Mahlich)
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