Video game makers plunge
deeper into virtual reality at E3
Send a link to a friend
[June 16, 2016]
By Lisa Richwine
LOS ANGELES (Reuters) - Virtual reality
has yet to take off with the bulk of video gamers, but the industry
is doubling down on its bet that one day it will.
At the annual E3 video game showcase in Los Angeles this week,
attendees strapped on VR headsets to peer into fantasy worlds,
battle robotic creatures and command starships. Meanwhile, game
publishers announced investments that showed they believe VR is
ready to go mainstream. "This is clearly the coming-out party for VR,"
said P.J. McNealy, chief executive officer and founder of Digital
World Research. "The interest is there, the hardware is coming to
market, and the content developers are figuring out how to take
advantage of it."
E3, or the Electronic Entertainment Expo, is an annual spectacle
devoted to serious gaming. Sales of games played on consoles or PCs
still lead the $99.6 billion global gaming industry, according to
data from research firm Newzoo. But an explosion in mobile games,
plus a shift toward virtual reality hardware and software, could
change that.
Sony Corp <6758.T> unveiled a $399 PlayStation VR headset at E3 that
will hit stores in October. Fifty games will be available by year's
end, including VR versions of blockbuster franchises "Resident Evil"
and "Batman."
Some games will be exclusive to PlayStation VR, including "Star
Wars: Battlefront X-Wing VR Mission." Star Trek fans can command a
Starfleet vessel "Star Trek: Bridge Crew," which will be playable on
PlayStation VR, Facebook's Oculus Rift headset, and the HTC Vive VR
device.
Microsoft Corp let potential buyers know that it will have a new
version of its Xbox, dubbed Project Scorpio, that will support VR in
time for the 2017 holiday season. The company is also is developing
its HoloLens augmented reality glasses, which overlay images as
holograms onto a user's real-life field of vision.
Many in the industry are still skeptical about VR's potential. They
question how many gamers will shell out hundreds of dollars for a
headset after investing in a gaming console.
"We're going to find out what's good and bad about virtual reality
in the months and years to come," said Steve Boxer, a gaming
journalist from Britain who tried out games at E3.
"Personally I don't want to have to sit there wearing a virtual
reality helmet for more than 20 minutes."
Sony is working with developers to adapt console games to a VR
environment, said John Koller, a vice president for Sony Interactive
Entertainment America.
"VR is going to be shorter, very intense bursts," Koller said. "We
see it chopped up into these experiences that are very exciting and
emotionally driven."
[to top of second column] |
People try the new Sony VR headset during Sony Corporation's
PlayStation 4 E3 2016 event. REUTERS/Mike Blake
The industry isn't abandoning traditional games.
While companies are trying to build a new market in VR, "even more
time and more money is being spent to maintain the cash cow of the
business with new titles," said Mark Goodman, an analyst with
Strategy Analytics.
Among the games generating buzz at E3 were Horizon Zero Dawn, a
role-playing game featuring a female hunter, and a new installment
in the God of War franchise, analysts said.
Companies staged over-the-top booths with pulsating music, flashing
lights, and giant video screens. Organizers limited decibel levels
to keep the noise in check.
Developer 2K Czech set up a two-story, New Orleans-style bar and
sent a live jazz band marching through the convention halls to
promote its game, "Mafia."
Nintendo <7974.T> erected a makeshift cave to mimic the world of the
new Legend of Zelda game, attracting a line of hundreds of people
and earning positive reviews.
Zelda could be a big enough hit to entice people to buy Nintendo's
next-generation console called NX when it comes out next year,
McNealy said.
"Anybody who's going to buy a console may buy one for that," he
said. "It's a new version of a huge franchise for them."
(Reporting by Lisa Richwine; Additional reporting by Rollo Ross;
Editing by Sue Horton and Alan Crosby)
[© 2016 Thomson Reuters. All rights
reserved.] Copyright 2016 Reuters. All rights reserved. This material may not be published,
broadcast, rewritten or redistributed.
|