But the analysis did not assess whether this change had any
influence on violent behavior among children.
“Our study can say nothing about that,” cautioned lead author
Christoph Bartneck of the University of Canterbury in Christchurch,
New Zealand. Current evidence for a connection between violent toys
and actual violence among kids is inconclusive, Bartneck told
Reuters Health.
The researchers analyzed the LEGO set inventory lists from
BrickLink.com, a large online marketplace for after-market LEGO
trading, which categorized 155 parts as “weapon bricks,” including
swords, guns and cannons.
The LEGO company released 35 sets of toys in 1970 and 419 sets in
2010. The number and proportion of weapon bricks in these sets
tended to increase annually over time as well, according to the
study results published in PLoS One.
The first weapon bricks – a sword, halberd and lance – were released
in 1978, so the researchers focused on the appearances of new
weapons between 1978 and 2014. In 1989 LEGO introduced handguns and
cannons as part of a Pirates set. In 1995, they introduced harpoons
and knives with the Aquazone themes. They released a light saber in
the Star Wars set in 1999 and added rifles and blasters to the line
in 2007.
The proportion of weapon bricks per total bricks increased steadily
from 1980 to 2001. In 2001 they dropped below 5 percent, only to
rise back to almost 30 percent in 2014.
The researchers also studied perceived violence of LEGO sets using
the company's annual product catalogues from 1973 and later, in
which Minifigures and models act out their intended behaviors in
scenes. The study team recruited 161 participants from an online
crowdsourcing platform to rate perceived violence in the catalogues,
paying them $6 per hour for their responses.
The odds of physical violence being depicted in a catalogue
increased by 19 percent each year. By the period 2010-2015, about 40
percent of catalogue images contained some sort of violence,
according to the online surveys. Although shooting and hitting were
both depicted in the catalogues, there were no cases of perceived
sexual violence.
“Children are our most important concern. We want to develop play
experiences that children love, and that at the same time develop
essential skills,” said Casey Blossom, an associate brand manager
for LEGO in Hartford, Connecticut.
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“Conflict play is a natural part of how children play, and it helps
them learn how to deal with conflicts in their own lives. We see a
clear distinction between conflict and violence. And we do not make
products that promote or encourage violence,” Blossom told Reuters
Health in a statement. “The key for us is not a specific number of a
given LEGO element in the portfolio, but the context, the story
around it, and most of all: the play experience for the child.”
Kids are most likely to use a LEGO set according to its building
instructions, which are in most cases violent for violent parts,
said Dr. Robert Busching of the University of Potsdam in Germany,
who was not part of the new study.
“These days I’m one of the fans of the idea that we should toss
building instructions and build with the LEGO bricks whatever we
want,” Bartneck said. “That way the child has a better creative
experience.”
Many weapon bricks, like the lightsaber, can also be used as basic
building materials, and don’t have to be used only for violence, he
said.
He was surprised as how hard it was to rate violent content for the
toys – unlike TV and movies, there aren’t many established metrics
for measuring violent content in LEGOs.
“The question of what is a violent act, it’s very complex,” Bartneck
said.
Parents should be concerned about violent content in all toys, not
just LEGOs, Busching told Reuters Health by email.
“When deciding for or against a particular toy, parents should
always have in mind that this toy also communicates to a child which
behavior is appropriate and which is not and choose accordingly,” he
said.
SOURCE: http://bit.ly/1TE4cCo PLoS One, online May 20, 2016.
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