The
show's organizer told software developer M2 Co. to stop visitors
fondling the dummy's breasts, which with built-in sensors
prompted the anime image in the goggles to move.
The hands-on display was meant to demonstrate technology to turn
flat pictures into 3D images.
"I feel as though I have seen the future," said an excited
programmer, Hiroyasu Ando, 24, who tried the VR game before the
touching ban was imposed.
"It's going to be possible to fall in love with a virtual girl."
The annual gaming showcase was dominated this year by VR goggles
from the likes of Sony Corp and new software for immersive
technology. Although scantily clad women greeted visitors at
many of the booths, exhibitors on the whole stuck to
family-rated content.
M2 nonetheless showed that other, racier and potentially more
profitable applications for VR exist, with the adult
entertainment industry usually quick to adopt to new ways to
distribute its content.
(Writing by Tim Kelly; Editing by Nick Macfie)
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