Nintendo sees Switch
console doubling profit, ending 8-year sales slide
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[April 27, 2017]
By Makiko Yamazaki
OSAKA (Reuters) -
Nintendo
Co Ltd expects its new Switch console to more than double annual
operating profit and end the eight-year sales decline that dogged its
previous offering just as players were turning to smartphone gaming.
The Japanese firm entered the mobile gaming market last year to the
relief of shareholders fretting about diving console sales. Now the
early success of the Switch has fueled hope of a long-term earnings
recovery and sent the firm's share price about 20 percent higher since
the console's March debut.
"We are hoping to change the tide of our business with the Switch,"
Nintendo President Tatsumi Kimishima said at a news briefing on
Thursday.
Nintendo estimated profit to grow 2.2-fold to 65 billion yen ($584
million) in the year through March 2018, with sales jumping 53.3
percent. That was still far below the 104 billion yen average of 23
analyst estimates surveyed by Thomson Reuters I/B/E/S.
Asked if the outlook was too low, Kimishima said the firm was stepping
up marketing costs for the Switch.
RECORD PROFIT
Nintendo aims to sell 10 million of the hybrid home console and handheld
device this financial year, on top of a higher-than-expected 2.7 million
sold in its debut month.
"If the 10 million target is achieved ... that means the sales momentum
would be close to the Wii," Nintendo's most successful console,
Kimishima said.
The Wii, launched in November 2006, sold about 20 million units in its
first year and exceeded 100 million over its life. The last time
Nintendo's sales grew was in the year ended March 2009, when Wii demand
drove profit to a record 555 billion yen.
Profit from a new console typically peaks a couple of years after launch
when there is a wide choice of game titles.
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A Nintendo Switch game console is displayed at an electronics store
in Tokyo, Japan March 3, 2017. REUTERS/Toru Hanai
Kimishima also said Nintendo's first own-brand smartphone game, Super Mario Run,
has neared 150 million free downloads, but the number of users paying the
one-off fee to unlock most of its content is below the target 10 percent.
GAME TITLES
One reason behind the Switch's strong start is that unlike its predecessor Wii
U, the console has a long list of game titles from independent studios because
Nintendo made the Switch compatible with publicly available game development
platforms from the start, said Hirokazu Hamamura, a director at Kadokawa Dwango
Corp <9468.T>, which publishes games magazines.
Some analysts, however, are skeptical about the sustainability of the sales
momentum.
CLSA analyst Jay Defibaugh in a recent report said, unlike the Wii, the early
popularity was not being driven by games demonstrating defining characteristics,
such as a controller with motion-detection camera, but by games that could
equally appear on Sony Corp's <6758.T> PlayStation or Microsoft Corp's <MSFT.O>
Xbox.
"(This) leaves Nintendo vulnerable to the structural shortage of third-party
titles, deficient online offering, and weaker graphics," he said.
(Reporting by Makiko Yamazaki; Editing by Christopher Cushing)
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