Olympics: Flourishing ESports eye Games link for extra boost
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[December 05, 2017]
By Karolos Grohmann
BERLIN (Reuters) - Booming eSports do
not need the Olympics to maintain their explosive growth but a link
with the world's biggest multi-sports event would validate gaming
worldwide and give the Games a much-needed younger audience,
industry leaders said.
ESports, the competitive side of electronic gaming, have an
estimated 250 million players, more than several of the traditional
Olympic sports federations combined.
The market is also worth about one billion dollars a year and
growing, with lucrative tournaments springing up across the world
and professional teams competing for huge prize money in front of
millions of mainly young viewers online.
"This will be the biggest sport in the world within 20 years," said
Logitech CEO Bracken Darrell, whose company has been making computer
and gaming equipment for decades and is now riding the wave of
eSports.
Logitech has enjoyed 25-35 percent growth annually in the past four
years alone, Darrell said.
"ESports will probably be as big or bigger than football. The
earlier the Olympics gets in the mix the better," he told Reuters in
an interview.
Tournaments around the world are packing arenas, with the Beijing's
Birds Nest stadium, host of the 2008 Olympics, filling up for last
month's League of Legends World Championship final, which also
attracted 60 million viewers online.
Traditional sports team owners from every major league are buying
into eSports, eager to tap into the growing market.
OLYMPIC RECOGNITION
The International Olympic Committee (IOC) last month recognized
eSports as a sport, the first clear indication to the growing
industry that it wants to link up.
With the IOC's traditional audience aging and several Olympic sports
past their international sell-by date, it is desperate to attract
younger people even if it means breaking with tradition.
"ESports are showing strong growth, especially within the youth
demographic across different countries, and can provide a platform
for engagement with the Olympic Movement," the IOC said last month.
Global audiences are expected to reach 385.5 million this year,
according to research firm Newzoo, and as events multiply and
interest grows, it looks like a one-way street for the IOC.
"We consider eSports as entertainment with competitive and sports
characteristics," Jan Pommer, Director of Team and Federation
Relations at ESL (Electronic Sports League), a worldwide leader in
organizing eSports competitions, told Reuters.
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IDK LOC (L) plays during the Tekken 7 top 8 pool play at Esports
Arena in Los Angeles, CA, U.S., October 16, 2016. Mandatory Credit:
Orlando Ramirez-USA TODAY Sports/File Photo
"We fully recognize, though, the reservations of the traditional
sports world. ESports competitors train like traditional athletes,
they are very fit, they have their own nutritionists and
psychologists. ESports has all the characteristics of traditional
sports."
GROWTH GUARANTEED
The lucrative young market has also attracted a multitude of other
investors such as NBA player Jonas Jerebko of the Utah Jazz who
recently acquired eSports team Renegades.
"I did some research and checked out how many people watch esports
and how big they are getting," Jerebko told Reuters. "How much prize
money, how many sponsors were getting involved.
"There won't be less eSports - it's going to continue to grow. Many
of the traditional sports are losing athletes, the interest for the
Olympics has probably declined with the existing sports, so they're
trying to win back this new audience."
The benefits for the Olympics are clear, with a potential new stream
of revenues through sponsorship, broadcast rights and marketing as
well as a rejuvenation of their fan base.
It is not only the IOC, though, that emerges a winner in such a
possible alliance, with eSports shaking off its still somewhat
amateur image, Darrell said.
"There is still a bit of a what-are-they-doing-in-the-basement feel
to gaming. (An Olympic association) would help validate where the
whole industry has got to quietly."
ESL's Pommer said eSports did not necessarily need to be part of the
main Olympics.
"In a way it could be like the International Paralympic Committee
which has an extended role to the Olympics. ESports could play a
similar role," he said.
"The wide majority of the eSports community would be happy with it.
It would help us in terms of social acceptance if it were part of
the Olympic family."
(Additional reporting by Phil O'Connor, editing by Ed Osmond)
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