Videogame publisher
Take-Two lowers full-year profit forecast
Send a link to a friend
[February 08, 2017]
(Reuters) -
Take-Two
Interactive Software Inc, best known for its hugely popular "Grand Theft
Auto" video game series, cut its profit forecast for its fiscal year
2017, largely due to higher royalty payments.
Shares of the company, which also reported a 15 percent jump in
third-quarter revenue, were down 1.5 percent in after-market trading on
Tuesday.
"GAAP net income is impacted by higher internal royalties resulting from
the continued outperformance of Grand Theft Auto V and Grand Theft Auto
Online," Chief Financial Officer Lainie Goldstein said on a
post-earnings conference call.
"Grand Theft Auto V", one of the best-selling video games, was launched
in 2013 by the company's Rockstar Games studio.
The company said on Tuesday that to date, sell-in for "Grand Theft Auto
V" has surpassed 75 million units.
Take-Two said it now expected a profit of between $1.15 to $1.25 per
share for its full-year ending March 31, down from its earlier forecast
of $1.80 and $2.09.
The company also trimmed its full-year net revenue forecast range,
mainly due to deferrals.
U.S. financial regulators have issued new guidelines that require
deferred revenue from games with online components be accounted for over
however long users play them, typically six to nine months.
Take-Two said it now expected the top end of its full-year revenue at
$1.80 billion, down from $1.85 billion earlier. The company retained the
lower end at $1.75 billion.
Chief Executive Strauss Zelnick said in an interview that a truer
reflection of the business was bookings.
[to top of second column] |
A promotion for the
computer game "Grand Theft Auto Five" is show in a Game Stop gaming
story in Encinitas, California September 17, 2013. REUTERS/Mike
Blake/File Photo
The
company raised its full-year bookings forecast to $1.72 billion to $1.77
billion, up from $1.6 billion to $1.7 billion it expected previously.
Take-Two said net revenue rose to $476.5 million from $414.2 million in the
third quarter.
On an adjusted basis, the company reported revenue of $744.8 million, beating
analysts' average estimate of $705.6 million, according to Thomson Reuters
I/B/E/S.
The company benefited from sales of "Grand Theft Auto V" and higher digital
downloads of its games.
Take-Two had also released its pro-wrestling "WWE 2K17" and strategy "Sid
Meier's Civilization VI" games during the period, which also contributed to the
increase in revenue.
The high-margin digital business grew 64 percent to $240.2 million as more
players switch to downloading games rather than buying physical game discs.
The company's net loss narrowed to $29.8 million, or 33 cents per share, from
$42.4 million, or 51 cents per share, a year earlier, helped by lower total
operating expenses.
(This version of the story corrects paragraph 5 to say "Grand Theft Auto V"
sell-in surpassed 75 million units to date, not at the end of December)
(Reporting by Anya George Tharakan in Bengaluru; Editing by Sriraj Kalluvila)
[© 2017 Thomson Reuters. All rights
reserved.] Copyright 2017 Reuters. All rights reserved. This material may not be published,
broadcast, rewritten or redistributed. |