Nintendo returns to
profit on mobile gaming but weak software sales drag
down outlook
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[January 31, 2017]
By Makiko Yamazaki
OSAKA
(Reuters) - Nintendo Co Ltd on Tuesday reported its first quarterly
profit in a year as its nascent mobile games division started to bring
in revenue, though not enough to prevent weak console software sales
dragging down its annual earnings forecast.
The result comes just six weeks after the Japanese games maker released
its first own-brand smartphone title, Super Mario Run, having bowed to
investor pressure in 2015 to enter the mobile market.
While the quarterly profit was just reward for the move, a one-third cut
to its full-year outlook is likely to disappoint investors who had hoped
mobile profit would grow quick enough to offset falling earnings in
Nintendo's mainstay console business.
"I'm not surprised at the cut because Nintendo's earnings tend to
fluctuate wildly," said analyst Hideki Yasuda at Ace Research Institute.
"But I believe it wasn't widely anticipated. Hopes for mobile gaming had
been really high among investors."
Nintendo now expects operating profit of 20 billion yen ($176 million)
for the year ending March, saying downloads of console games and sales
of "amiibo" character goods are likely to be lower than earlier
forecast.
In October-December, profit reached 32.3 billion yen, down 3.7 percent
from the year-earlier period but beating the 30.71 billion yen Thomson
Reuters Starmine SmartEstimate of six analysts.
Super Mario Run, launched on Dec. 15, helped third-quarter revenue from
mobile gaming and related merchandise reach around 7 billion yen. Do
date, its downloads have hit about 78 million, though less than 10
percent of users paid the one-off $9.99 fee to unlock all of the game's
features, Nintendo said.
The firm also earned almost 5 billion yen from mobile game Pokemon Go
through its investment in developers Pokemon Co and Niantic Inc - income
which boosts Nintendo's net profit.
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People stand in front of Nintendo's logo at the presentation
ceremony of its new game console Switch in Tokyo, Japan January 13,
2017. REUTERS/Kim Kyung-Hoon/File Photo
Its
next own-brand mobile title, Fire Emblem, will be released by the end of March,
but it has pushed back another title, Animal Crossing, until later in the year
to focus on Fire Emblem and Super Mario Run, the company said.
Nintendo sees mobile primarily as a means of drawing players to its consoles. It
will release its latest console, the Switch, in March and plans to ship 2
million units by the end of that month. Already, initial shipments have been
fully allocated.
"We plan to step up production plans to meet brisk demand," Nintendo President
Tatsumi Kimishima said at a news briefing.
The console, Nintendo's first in about four years, has yet to win over analysts
who doubt its prospects due in part to it being more expensive than rival
machines and having few games.
"Although the first party slate (of games) is promising, limited third party
support could limit demand later," Wedbush Securities analysts said in a
research note.
(Reporting by Makiko Yamazaki; Editing by Christopher Cushing)
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