China's Tencent to limit
play time of top-grossing game for children
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[July 03, 2017]
By Sijia Jiang
HONG KONG (Reuters) - Tencent Holdings,
China's biggest gaming and social media firm by revenue, said it will
limit play time for some young users of "Honour of Kings", responding to
complaints that children were getting addicted to the popular mobile
game.
Parents and teachers have complained that children were becoming
addicted to the multiplayer online battle game, which, according to the
company, has more than 200 million users, mostly in China, and is the
top-grossing mobile game in the world.
From Tuesday, users below 12 years of age will be limited to one hour of
play time each day, while those aged between 12 years and 18 years will
be limited to two hours a day, Tencent said. Tencent did not say whether
the limits will be imposed only in China or elsewhere too.
The firm also plans to ban users under 12 years from logging in after 9
p.m. (1300 GMT) and will impose further restrictions on how much money
younger users spend on the game, it added.
The fantasy role-playing game based on Chinese historical characters is
the world's top-grossing game by worldwide iOS + Google Play revenue in
May, according to mobile data intelligence firm App Annie's latest
monthly index. It grossed on average $84 million per month on iOS in
China in the first five months of the year, App Annie data showed.
More than half of its users are below 24 years of age, including more
than a quarter below 19 years, according to Chinese mobile data firm
Jiguang.
The game, which involves violence, became the subject of controversy
after Chinese media reports in recent months of serious addiction to it
among young people.
"There are no rules to prevent indulgence in mobile games in China, but
we decided to be the first to try to dispel parental worries by limiting
play time and forcing children to log off," Tencent said on its official
WeChat account.
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A child plays the game "Honour of Kings" by Tencent at home in
Dezhou, Shandong province, China July 2, 2017. REUTERS/Stringer
Tencent, which has a portfolio of over 200 games, also said it would upgrade a
parental-control platform rolled out earlier this year that makes it easier for
parents to monitor their children's gaming account activities.
It will also step up the requirement of real-name registration for all users, it
said. Accounts that do not provide real-name information will be treated as
below-12, Tencent said.
Chinese gaming industry database CNG estimates the game raked in a revenue of
more than 5.5 billion yuan ($810.47 million) in the first quarter, accounting
for nearly half of Tencent's smartphone games revenue of 12.9 billion yuan in
the period.
Tencent declined to comment on the estimates.
Honour of Kings doubled its monthly active users to 163 million in the past six
months, according to Jiguang, while China's mobile gaming revenue grew by 4.5
billion yuan to 27.5 billion yuan over the period, the biggest growth in two
years, according to CNG.
China is the world's largest gaming market by revenue, and is expected to
account for roughly 25 percent of global game sales in 2017, according to
research firm NewZoo.
(Reporting by Sijia Jiang; Editing by Himani Sarkar and Muralikumar Anantharaman)
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