Facebook nears ad-only
business model as game revenue falls
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[May 05, 2017]
By David Ingram
SAN
FRANCISCO (Reuters) - Facebook Inc's growth into a digital advertising
power is showing a flip side: The social network is more dependent than
ever on the cyclical ad market, even as its rival Google finds new
revenue streams in hardware and software.
Facebook reported on Wednesday that 98 percent of its quarterly revenue
came from advertising, up from 97 percent a year earlier and 84 percent
in 2012. Revenue from non-advertising sources fell to $175 million in
the quarter, from $181 million a year earlier.
Facebook has warned for some time about declining non-ad revenue. That
part of its business consists almost entirely of video game players on
desktop computers buying virtual currency, and it has fallen as gaming
has moved to smartphones.
Facebook takes 30 percent of purchases, with the balance going to
companies such as Zynga Inc, maker of the game Farmville.
The company's dependence on advertising is a long-term concern but it
has time to find other revenue while building its core ad business, said
Clement Thibault, a senior analyst at Investing.com.
"We have to remember it's still a fairly young business. It's not like
they're an old-fashioned business that needs to move soon," he said.
A Facebook spokeswoman declined to comment.
Facebook's share price hit an all-time high of $153.60 on Tuesday before
dipping to close at $150.85 on Thursday.
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The Facebook logo is displayed on their website in an illustration
photo taken in Bordeaux, France, February 1, 2017. REUTERS/Regis
Duvignau
The lack of diversification stands in contrast to Google, a unit of
Alphabet Inc. Its non-advertising revenue, from sources such as cloud
services and Pixel smartphones, posted a 49.4 percent jump to $3.1
billion in the most recent quarter and now represents 13 percent of
Google's total revenue, up from 10 percent a year earlier.
Facebook Chief Operating Officer Sheryl Sandberg said during a
conference call in February that the company was diversifying revenue by
expanding its base of advertisers across geographic regions and
industries.
Facebook's non-advertising products, such as its Oculus virtual reality
headset and the Workplace office software, currently generate little
revenue.
Some companies diversify through acquisitions, but most of Facebook's
purchases such as Instagram and WhatsApp have been in adjacent markets.
Chief Financial Officer David Wehner said in a conference call for
investors on Wednesday that Facebook was not breaking out Instagram
revenue as a separate line in financial reports because Instagram ads
are sold through the same interface as Facebook ads.
(Reporting by David Ingram; Editing by Jonathan Weber and Grant McCool)
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