Take-Two's full-year
revenue forecast hit by delay of 'Red Dead' game
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[May 23, 2017]
(Reuters) -
Take-Two
Interactive Software Inc on Tuesday forecast full-year revenue well
below analysts' estimates as it pushed out the launch of its highly
anticipated Western action-adventure "Red Dead" videogame to spring 2018
from fall 2017.
The company's shares tumbled 10 percent in extended trading on Monday,
after the announcement of the delay by Take-Two's Rockstar Games, the
studio best known for creating the popular "Grand Theft Auto" franchise.
The stock was down 5.6 percent at $65.16 in premarket trading on
Tuesday.
"...Red Dead Redemption 2 will be their first game created from the
ground up for the latest generation of console hardware, and some extra
time is necessary to ensure that they deliver the best experience
possible," Chief Executive Strauss Zelnick said in a statement.
As a result, Take-Two forecast adjusted revenue would be between $1.42
billion and $1.52 billion in the year ending March 31, 2018. Analysts on
average had estimated revenue of $2.23 billion, according to Thomson
Reuters I/B/E/S.
Last year, Take-Two had teased the return of the "Red Dead" series in
fall 2017, and analysts had expected the game to be one of the year's
biggest releases. (http://bit.ly/2ebydh8)
"We attribute this slip to Rockstar's infamous perfectionism and don't
think it changes the overall unit sales potential for the game,"
Jefferies' analysts said in a note.
Take-Two said it expects net sales to top $2.5 billion in its fiscal
year starting April 2018, driven by "Red Dead Redemption 2" and a new
title from its studio 2K, which makes the "Mafia" and "NBA" game
franchises.
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A promotion for the
computer game "Grand Theft Auto Five" is show in a Game Stop gaming
story in Encinitas, California September 17, 2013. REUTERS/Mike
Blake/File Photo
These games, including Rockstar studio's latest iteration of the "Grand
Theft Auto" game boosted Take-Two's sales in the fourth quarter ended
March 31.
The company said net revenue surged 51.5 percent to $571.6 million.
Sales from the high-margin digital business jumped 43 percent to $278.7
million as more players switch to downloading games rather than buying
physical game discs.
On an adjusted basis, the company reported net revenue of $407.1 million
for the quarter, beating the average analysts' estimate of $355.4
million.
Net income rose to $99.3 million, or 89 cents per share, from $46.4
million or 48 cents per share, a year earlier.
Take-Two also forecast revenue of $240 million-$290 million for the
quarter ending June 30, compared with analysts' estimates of $260.4
million.
(Reporting by Anya George Tharakan in Bengaluru; Editing by Savio
D'Souza)
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