Formula One teams, minus Ferrari, commit to esports series
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[April 05, 2018]
By Alan Baldwin
LONDON (Reuters) - All Formula One
teams, with the exception of Ferrari, have committed to setting up
their own esports outfits to compete in the second edition of the
virtual world championship this season.
A Formula One spokesman said, however, that talks with Ferrari
remained ongoing and there was still a possibility that the sport's
most successful and glamorous team could participate.
"They want to be involved but just said they were not ready yet," he
added.
A Ferrari spokesman agreed that anything could still happen: "It's
not a no, we just need some more time to evaluate everything," he
said.
Formula One said in a statement ahead of this weekend's Bahrain
Grand Prix that the eSports Series format had been changed from the
inaugural season, with qualifiers starting this month.
Nine gamers will eventually qualify for the 'Pro Draft' with each
guaranteed a slot at one of the nine F1 teams who are participating
in the second half of the season.
A pool of 40 drivers will be formed also via the qualifiers and be
available for selection.
The drivers selected by teams compete in three live events to decide
the virtual drivers' and teams' world championships with a prize
fund of at least $200,000.
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Mercedes' Lewis Hamilton before the race Saeed Khan/Pool via Reuters
"It has always been our goal to get the teams involved as soon as
possible and we are delighted that they have recognized the
potential of the F1 Esports Series at such an early stage," said
Julian Tan, F1's head of digital growth and esports.
British teenager Brendon Leigh became Formula One's first eSports
champion last November after winning the finale in Abu Dhabi.
The 18-year-old, who had never before left Britain or attended a
Formula One race, came out on top of 20 finalists competing at the
finals inside the F1 paddock.
More than 63,000 hopefuls worldwide had entered the competition
initially by competing in the Codemasters-developed F1 2017 video
game on PlayStation4, Xbox One and Windows PC platforms.
(Reporting by Alan Baldwin, editing by Ed Osmond)
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