EA's 'Fortnite' rival wins 10 million gamers in three
days
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[February 09, 2019]
By Arjun Panchadar
(Reuters) - A game developed by Electronics
Arts Inc as a competitor to the wildly popular "Fortnite" has signed up
10 million players within three days of its launch, the videogame maker
said, driving its shares up 16 percent on Friday.
With "Apex Legends," EA is hoping to reproduce the success of "Fortnite,"
a sort of hybrid of "The Hunger Games" and "Minecraft" that drops 100
people onto an island to fight each other for survival.
The number of gamers playing "Apex Legends" had crossed 10 million and
there were about 1 million gamers logged on at the same time, EA said
late on Thursday. As of Friday, the game was the most viewed on gaming
live-streaming network Twitch.
The figures come just days after EA lowered its yearly revenue
projections following weak sales of its "Battlefield V" title, news that
had sent its stock plunging 18 percent.
EA owns iconic gaming franchises such as "FIFA," "Need for Speed" and
"Battlefield," but the rapid rise last year of free-to-play online games
like "Fortnite" and "PUBG" are forcing the company and its industry
peers Activision-Blizzard and Take-Two to sit up and take notice.
"Fortnite" and "PUBG," each backed by Chinese internet giant Tencent,
are credited with helping take gaming to new audiences and popularizing
the battle royale format, where dozens of online players battle each
other to the death.
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An undated handout image from EA's game Apex Legends.
REUTERS/EA/Handout
EA said on Tuesday its decision not to release a battle royale version of
"Battlefield V" was one reason why it sold some one million fewer units than
expected in the final quarter of 2018.
Videogame review website Eurogamer said it had taken Fortnite about two weeks to
hit the 10-million-player mark.
Wall Street analysts covering EA were optimistic about "Apex Legends" but said
it was too early to tell if it could become the next "Fortnite."
"It's an impressive number and a great start to a new cornerstone property for
EA — something the company needs following a string of missteps with its
non-sports franchises," said Oppenheimer & Co analyst Andrew Uerkwitz.
Analysts also said posts by influential gamers such as "Ninja," the most
followed streamer on Twitch, had helped bring more attention to the game.
"Apex Legends" could add $100 million to EA's revenue in the fiscal year ending
March 2020, Wedbush Securities analyst Michael Pachter said.
"That figure is based upon our rule of thumb that free-to-play games typically
generate around $10 per monthly active user per year," he said.
EA has forecast about $4.75 billion in adjusted revenue for fiscal year 2019.
(Reporting by Arjun Panchadar in Bengaluru; Editing by Sai Sachin Ravikumar)
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