The World Health Organization (WHO), which has spent years looking
into the addictive nature of video games, put "gaming disorder" on
its list of health problems last year, a decision set to be endorsed
by governments in May, with potential impacts on, for example,
healthcare policy and insurance.
The U.S. gaming industry group discussed the issue with WHO
officials in Geneva last month, both sides said.
"It’s our hope that through continued dialogue we can help the WHO
avoid rushed action and mistakes that could take years to correct,"
Entertainment Software Association (ESA) head Stanley Pierre-Louis
said in a statement.
The ESA called for "more conversation and education" before any
classification was finalised.
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The WHO defined the disorder as when gaming takes over people's
lives for a year or more to the detriment of other activities and
the "continuation or escalation of gaming despite the occurrence of
negative consequences."
It said another meeting this year with the industry body was
tentatively planned, but the dialogue did not imply collaboration
with the games makers.
WHO member governments are expected to start reporting on gaming
disorder from 2022 to allow the WHO to track it in global health
statistics.
(Reporting by Tom Miles; Editing by Robin Pomeroy)
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