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		The digital drug: Internet addiction 
		spawns U.S. treatment programs 
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		 [January 28, 2019] 
		By Gabriella Borter 
 CINCINNATI (Reuters) - When Danny Reagan 
		was 13, he began exhibiting signs of what doctors usually associate with 
		drug addiction. He became agitated, secretive and withdrew from friends. 
		He had quit baseball and Boy Scouts, and he stopped doing homework and 
		showering.
 
 But he was not using drugs. He was hooked on YouTube and video games, to 
		the point where he could do nothing else. As doctors would confirm, he 
		was addicted to his electronics.
 
 "After I got my console, I kind of fell in love with it," Danny, now 16 
		and a junior in a Cincinnati high school, said. "I liked being able to 
		kind of shut everything out and just relax."
 
 Danny was different from typical plugged-in American teenagers. 
		Psychiatrists say internet addiction, characterized by a loss of control 
		over internet use and disregard for the consequences of it, affects up 
		to 8 percent of Americans and is becoming more common around the world.
 
 "We're all mildly addicted. I think that's obvious to see in our 
		behavior," said psychiatrist Kimberly Young, who has led the field of 
		research since founding the Center for Internet Addiction in 1995. "It 
		becomes a public health concern obviously as health is influenced by the 
		behavior."
 
		
		 
		
 Psychiatrists such as Young who have studied compulsive internet 
		behavior for decades are now seeing more cases, prompting a wave of new 
		treatment programs to open across the United States. Mental health 
		centers in Florida, New Hampshire, Pennsylvania and other states are 
		adding inpatient internet addiction treatment to their line of services.
 
 Some skeptics view internet addiction as a false condition, contrived by 
		teenagers who refuse to put away their smartphones, and the Reagans say 
		they have had trouble explaining it to extended family.
 
 Anthony Bean, a psychologist and author of a clinician's guide to video 
		game therapy, said that excessive gaming and internet use might indicate 
		other mental illnesses but should not be labeled independent disorders.
 
 "It's kind of like pathologizing a behavior without actually 
		understanding what's going on," he said.
 
 'REBOOT'
 
 At first, Danny's parents took him to doctors and made him sign 
		contracts pledging to limit his internet use. Nothing worked, until they 
		discovered a pioneering residential therapy center in Mason, Ohio, about 
		22 miles (35 km) south of Cincinnati.
 
 The "Reboot" program at the Lindner Center for Hope offers inpatient 
		treatment for 11 to 17-year-olds who, like Danny, have addictions 
		including online gaming, gambling, social media, pornography and sexting, 
		often to escape from symptoms of mental illnesses such as depression and 
		anxiety.
 
 Danny was diagnosed with Attention Deficit Hyperactivity Disorder at age 
		5 and Anxiety Disorder at 6, and doctors said he developed an internet 
		addiction to cope with those disorders.
 
 "Reboot" patients spend 28 days at a suburban facility equipped with 16 
		bedrooms, classrooms, a gym and a dining hall. They undergo diagnostic 
		tests, psychotherapy, and learn to moderate their internet use.
 
 Chris Tuell, clinical director of addiction services, started the 
		program in December after seeing several cases, including Danny's, where 
		young people were using the internet to "self-medicate" instead of drugs 
		and alcohol.
 
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			Danny Reagan, a former patient of the Lindner Center of Hope's 
			"Reboot" program, the first of its kind to admit only children who 
			suffer from compulsion or obsession with their use of technology, 
			sits in a common room at the center in Mason, Ohio, U.S., January 
			23, 2019. REUTERS/Maddie McGarvey 
            
 
            The internet, while not officially recognized as an addictive 
			substance, similarly hijacks the brain's reward system by triggering 
			the release of pleasure-inducing chemicals and is accessible from an 
			early age, Tuell said.
 "The brain really doesn't care what it is, whether I pour it down my 
			throat or put it in my nose or see it with my eyes or do it with my 
			hands," Tuell said. "A lot of the same neurochemicals in the brain 
			are occurring."
 
 Even so, recovering from internet addiction is different from other 
			addictions because it is not about "getting sober," Tuell said. The 
			internet has become inevitable and essential in schools, at home and 
			in the workplace.
 
 "It's always there," Danny said, pulling out his smartphone. "I feel 
			it in my pocket. But I'm better at ignoring it."
 
 IS IT A REAL DISORDER?
 
 Medical experts have begun taking internet addiction more seriously.
 
 Neither the World Health Organization (WHO) nor the American 
			Psychiatric Association recognize internet addiction as a disorder. 
			Last year, however, the WHO recognized the more specific Gaming 
			Disorder following years of research in China, South Korea and 
			Taiwan, where doctors have called it a public health crisis.
 
 Some online games and console manufacturers have advised gamers 
			against playing to excess. YouTube has created a time monitoring 
			tool to nudge viewers to take breaks from their screens as part of 
			its parent company Google's "digital wellbeing" initiative.
 
 WHO spokesman Tarik Jasarevic said internet addiction is the subject 
			of "intensive research" and consideration for future classification. 
			The American Psychiatric Association has labeled gaming disorder a 
			"condition for further study."
 
            
			 
			"Whether it's classified or not, people are presenting with these 
			problems," Tuell said.
 Tuell recalled one person whose addiction was so severe that the 
			patient would defecate on himself rather than leave his electronics 
			to use the bathroom.
 
 Research on internet addiction may soon produce empirical results to 
			meet medical classification standards, Tuell said, as psychologists 
			have found evidence of a brain adaptation in teens who compulsively 
			play games and use the internet.
 
 "It's not a choice, it's an actual disorder and a disease," said 
			Danny. "People who joke about it not being serious enough to be 
			super official, it hurts me personally."
 
 (Reporting by Gabriella Borter; editing by Grant McCool)
 
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