The digital drug: Internet addiction
spawns U.S. treatment programs
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[January 28, 2019]
By Gabriella Borter
CINCINNATI (Reuters) - When Danny Reagan
was 13, he began exhibiting signs of what doctors usually associate with
drug addiction. He became agitated, secretive and withdrew from friends.
He had quit baseball and Boy Scouts, and he stopped doing homework and
showering.
But he was not using drugs. He was hooked on YouTube and video games, to
the point where he could do nothing else. As doctors would confirm, he
was addicted to his electronics.
"After I got my console, I kind of fell in love with it," Danny, now 16
and a junior in a Cincinnati high school, said. "I liked being able to
kind of shut everything out and just relax."
Danny was different from typical plugged-in American teenagers.
Psychiatrists say internet addiction, characterized by a loss of control
over internet use and disregard for the consequences of it, affects up
to 8 percent of Americans and is becoming more common around the world.
"We're all mildly addicted. I think that's obvious to see in our
behavior," said psychiatrist Kimberly Young, who has led the field of
research since founding the Center for Internet Addiction in 1995. "It
becomes a public health concern obviously as health is influenced by the
behavior."
Psychiatrists such as Young who have studied compulsive internet
behavior for decades are now seeing more cases, prompting a wave of new
treatment programs to open across the United States. Mental health
centers in Florida, New Hampshire, Pennsylvania and other states are
adding inpatient internet addiction treatment to their line of services.
Some skeptics view internet addiction as a false condition, contrived by
teenagers who refuse to put away their smartphones, and the Reagans say
they have had trouble explaining it to extended family.
Anthony Bean, a psychologist and author of a clinician's guide to video
game therapy, said that excessive gaming and internet use might indicate
other mental illnesses but should not be labeled independent disorders.
"It's kind of like pathologizing a behavior without actually
understanding what's going on," he said.
'REBOOT'
At first, Danny's parents took him to doctors and made him sign
contracts pledging to limit his internet use. Nothing worked, until they
discovered a pioneering residential therapy center in Mason, Ohio, about
22 miles (35 km) south of Cincinnati.
The "Reboot" program at the Lindner Center for Hope offers inpatient
treatment for 11 to 17-year-olds who, like Danny, have addictions
including online gaming, gambling, social media, pornography and sexting,
often to escape from symptoms of mental illnesses such as depression and
anxiety.
Danny was diagnosed with Attention Deficit Hyperactivity Disorder at age
5 and Anxiety Disorder at 6, and doctors said he developed an internet
addiction to cope with those disorders.
"Reboot" patients spend 28 days at a suburban facility equipped with 16
bedrooms, classrooms, a gym and a dining hall. They undergo diagnostic
tests, psychotherapy, and learn to moderate their internet use.
Chris Tuell, clinical director of addiction services, started the
program in December after seeing several cases, including Danny's, where
young people were using the internet to "self-medicate" instead of drugs
and alcohol.
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Danny Reagan, a former patient of the Lindner Center of Hope's
"Reboot" program, the first of its kind to admit only children who
suffer from compulsion or obsession with their use of technology,
sits in a common room at the center in Mason, Ohio, U.S., January
23, 2019. REUTERS/Maddie McGarvey
The internet, while not officially recognized as an addictive
substance, similarly hijacks the brain's reward system by triggering
the release of pleasure-inducing chemicals and is accessible from an
early age, Tuell said.
"The brain really doesn't care what it is, whether I pour it down my
throat or put it in my nose or see it with my eyes or do it with my
hands," Tuell said. "A lot of the same neurochemicals in the brain
are occurring."
Even so, recovering from internet addiction is different from other
addictions because it is not about "getting sober," Tuell said. The
internet has become inevitable and essential in schools, at home and
in the workplace.
"It's always there," Danny said, pulling out his smartphone. "I feel
it in my pocket. But I'm better at ignoring it."
IS IT A REAL DISORDER?
Medical experts have begun taking internet addiction more seriously.
Neither the World Health Organization (WHO) nor the American
Psychiatric Association recognize internet addiction as a disorder.
Last year, however, the WHO recognized the more specific Gaming
Disorder following years of research in China, South Korea and
Taiwan, where doctors have called it a public health crisis.
Some online games and console manufacturers have advised gamers
against playing to excess. YouTube has created a time monitoring
tool to nudge viewers to take breaks from their screens as part of
its parent company Google's "digital wellbeing" initiative.
WHO spokesman Tarik Jasarevic said internet addiction is the subject
of "intensive research" and consideration for future classification.
The American Psychiatric Association has labeled gaming disorder a
"condition for further study."
"Whether it's classified or not, people are presenting with these
problems," Tuell said.
Tuell recalled one person whose addiction was so severe that the
patient would defecate on himself rather than leave his electronics
to use the bathroom.
Research on internet addiction may soon produce empirical results to
meet medical classification standards, Tuell said, as psychologists
have found evidence of a brain adaptation in teens who compulsively
play games and use the internet.
"It's not a choice, it's an actual disorder and a disease," said
Danny. "People who joke about it not being serious enough to be
super official, it hurts me personally."
(Reporting by Gabriella Borter; editing by Grant McCool)
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