Such esports ad revenue will grow 25 percent to $178 million
this year and to more than $214 million in 2020, marketing
research firm eMarketer said in its first ever U.S. esports and
gaming forecast.
From beer brewers and computer companies to mortgage lenders and
sports apparel makers, brands across the spectrum are trying to
figure out how best to market to esports fans, who tend to be
young, tech savvy and affluent, as the professional video gaming
industry is expected to balloon in coming years.
A February study by gaming analytics firm Newzoo projected that
global esports revenue would hit $1.1 billion this year, up 27
percent from last year, as money comes pouring in for
advertising, sponsorship and media rights.
Marketers are hoping to reach the throngs of fans who like to
tune in live as professional gamers battle each other in their
favorite game, be it League of Legends, Overwatch or others.
In 2019, 30.3 million people in the United States will watch an
esports event at least once a month, a more than 18 percent
increase over last year, eMarketer said.
Viewership, which now mostly occurs on YouTube and Twitch, is
likely to grow by more than 50 percent to 46.2 million through
2023, the firm said.
Once an under-the-radar activity, esports is now a
"multimillion-dollar business in the U.S., with implications for
game developers, players, leagues, teams, live venues, streaming
platforms, TV networks, audiences and marketers," eMarketer
principal analyst Paul Verna said in a statement.
(Reporting by Hilary Russ; Additional reporting by Sheila Dang;
editing by Bill Berkrot)
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