Nintendo's Mario takes driving seat in race for mobile
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[September 24, 2019] By
Sam Nussey
TOKYO (Reuters) - Nintendo Co Ltd <7974.T>
is set to bring one of its most successful franchises to mobile for the
first time on Wednesday with the global launch of Mario Kart Tour, in a
test of the gaming firm's strategy to drive growth beyond consoles.
Mario Kart Tour will feature gameplay familiar to longtime Nintendo fans
but with controls optimized for mobile devices. Players steer characters
such as Mario, Wario and Toad as they race karts through Tokyo and other
cities while laying traps for opponents.
Bringing the Mario Kart franchise to smartphones offers the Japanese
firm a chance to reverse a run of lackluster releases including this
year's Dr. Mario World, a reboot of a minor title which gamers
criticized as unpolished. Since its 1992 launch, the Mario Kart series
has sold tens of millions of units.
But Mario Kart Tour faces potential roadblocks of its own. It will
initially lack a multiplayer option - which analysts expect to come
later - and is likely to use an in-game payment system popular in Japan
but which has been compared to gambling.
"This is probably Nintendo's most critical mobile release in a long
time, if not ever," said Serkan Toto, founder of game industry
consultancy Kantan Games.
Expectations among investors and gamers alike have been heightened for
Mario Kart Tour because of the franchise's console success and due to
the title's long development time, with the release date pushed back
from early this year, Toto said.
For a graphic on Mario Kart, click the link:
https://graphics.reuters.com/
NINTENDO-SUPERMARIO/0100B2C01F6
/index.html
YOU PLAY, YOU PAY
A test version of the game developed with partner DeNA Co Ltd <2432.T>
featured in-game payment mechanics including gacha where players pay to
receive random rewards - such as rare drivers and karts.
A mainstay of Japan's highest-grossing mobile titles, gacha has been
criticized for encouraging impulsive spending.
"It's going to be a challenge to apply Japanese-style gacha mechanics in
the West," said Michael Pachter, analyst at Wedbush Securities, who sees
Mario Kart Tour struggling to hold players' interest long enough to
sustain in-game spending.
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A man stands in front of Nintendo's logo at the presentation
ceremony of its new game console Switch in Tokyo, Japan, Jan. 13,
2017. REUTERS/Kim Kyung-Hoon/File Photo
It also remains to be seen whether Nintendo will be able to square the use of
gacha with its famous family-friendly image. The Japanese firm is known for
cartoon-like games that eschew the realistic violence and gore found in Western
rival titles.
'IT'S-A ME, MARIO'
Mario Kart's mobile outing is the latest title steered by the moustachioed
plumber Mario, known for his exaggerated, Italian-accented English. Since his
debut in the game Donkey Kong in 1981, Mario has become Nintendo's virtual face
and a mark of quality for many of the industry's top-selling titles.
Despite the rise of mobile gaming, Nintendo remains committed to developing its
own hardware for its top titles.
"For Nintendo, hardware and software are one," said analyst Hideki Yasuda at Ace
Securities.
"It sees smartphones as an optimal way for users to come into contact with its
intellectual property and to connect to hardware sales," he said, adding that
monetization of mobile games is a secondary goal.
Mario Kart Tour's release comes ahead of a number of games for Nintendo's hybrid
home-handheld Switch console designed to appeal to more casual players,
including two Pokemon titles in November and island life simulator Animal
Crossing: New Horizons in March.
Analysts expect those games to drive demand for the Switch Lite, a handheld-only
version of the device that launched on Friday retailing for a third less than
the original.
Nintendo, which is yet to incorporate the new device into its forecasts, expects
to sell 18 million Switch units in the year ending March.
(Reporting by Sam Nussey; Editing by David Dolan and Christopher Cushing)
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