Epic Games wins support from 'Fortnite' gamers, firms on
Apple standoff
Send a link to a friend
[August 15, 2020] By
Neha Malara and Akanksha Rana
(Reuters) - "Fortnite" creator Epic Games
found support from its legions of gamers, Tinder-owner Match Group and
Spotify for suing Apple and Google after the tech giants dropped the
popular video game from their app stores for violating payment
guidelines.
Epic Games started a social media campaign against the iPhone maker by
releasing a parody of Apple's iconic "1984" commercial in its video
game, and soon the hashtag "#FreeFortnite" was trending on Twitter.
Gamers with hundreds of thousands of YouTube followers took to the
video-streaming platform and other social media platforms to share their
thoughts on the situation and show their support.
"This is insane, we are watching actual history take place because we
just don't see this anymore," a YouTuber with the handle "thatdenverguy",
who has more than a million subscribers, said.
"Tim Sweeney and everybody at Epic, we stand with you and thank you for
standing up for something bigger than Fortnite here that helps us out."
Google declined to comment, while Apple did not immediately respond to a
request for comment on Friday.
In a statement on Thursday, Apple said "Fortnite" was removed because
Epic had launched the payment feature with the "express intent of
violating the App Store guidelines" after having had apps in the store
for a decade.
Developers have long criticized Apple's commissions of between 15% and
30% on many App Store purchases, its prohibitions on courting customers
for outside signs-ups, and what some developers see as an opaque and
unpredictable app-vetting process.
Facebook <FB.O>, which has long been at odds with Apple over privacy
issues, seized on the backlash to attack the commissions too. It said
Apple had declined a request to waive the fees for the social network's
new online events product, framing the decision as a refusal to assist
small businesses.
Analysts believe users of Apple devices spend the most on gaming through
their purchases on the App Store, which is the largest component of the
company's services segment revenue of $46.3 billion per year.
"We are somewhat surprised that Epic is the one that has chosen to mount
the challenge as Epic also operates a digital store where they take a
cut of third-party sales," Evercore analyst Amit Daryanani said.
[to top of second column] |
The popular video game "Fortnite" by Epic Games is pictured on a
screen in this picture illustration August 14, 2020. REUTERS/Brendan
McDermid/Illustration
Apple, Google and Facebook are among major American technology companies that
have come under fire for their alleged abuse of market power and just last month
their chief executives were grilled by lawmakers in a five-hour long
congressional hearing.
Companies, including music streaming service provider Spotify Technology SA <SPOT.N>
and the owner of Hinge and other dating apps Match Group Inc <MTCH.O>, issued
statements supporting Epic, with Match accusing Apple of using its "unfair
policies to hurt consumers, app developers and entrepreneurs."
Gene Muster, a managing partner at Loup Ventures, said developer benefits have
enabled the App Store to be a trusted source of software and content for nearly
1.4 billion active Apple devices.
"Lowering or eliminating the fee would jeopardize the integrity of the App
Store," he added.
Launched in 2017, "Fortnite" has amassed a huge following among young gamers and
its popularity has pushed the valuation of Epic Games to over $17 billion in a
funding round earlier this year. The free-to-play battle-royal videogame
competes with Tencent Holdings Ltd's <0700.HK> "PlayerUnknown's Battlegrounds".
In both Apple's App Store and Google's Play Store, "Fortnite" had about 2
million downloads in July 2020, according to mobile analytics firm SensorTower.
But Apple users spent about $34 million, while Android users spent only $2
million, according to its data.
(Reporting by Neha Malara and Akanksha Rana in Bengaluru; Writing by Subrat
Patnaik; Editing by Anil D'Silva, Sweta Singh and Daniel Wallis)
[© 2020 Thomson Reuters. All rights
reserved.] Copyright 2020 Reuters. All rights reserved. This material may not be published,
broadcast, rewritten or redistributed.
Thompson Reuters is solely responsible for this content. |