Nintendo smashes Switch sales view; says Animal Crossing
is device's fastest-selling game
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[May 07, 2020] By
Sam Nussey
TOKYO (Reuters) - Japan's Nintendo Co Ltd
said on Thursday its fourth-quarter profit soared 200% due to surging
demand for its Switch games console, and that title Animal Crossing: New
Horizons shifted a record 13.4 million units in its first six weeks.
The Kyoto-based gaming company posted operating profit of 89.4 billion
yen for January-March, Reuters' calculations showed based on annual
figures, smashing analyst estimates.
Nintendo has defied scepticism over its ability to draw in consumers
beyond a hardcore base in the Switch's fourth year with the runaway
success of Animal Crossing: New Horizons, which has become the console's
fastest-selling title since launching on March 20.
The appeal of the title among consumers looking for escapism in coronavirus-hit economies around the world underscores Nintendo's
games-maker credentials at a time when investors have been frustrated by
the company's conservative management, which includes what many regard
as a half-baked foray into mobile gaming.
Nintendo said it expects to sell 19 million Switch console units in the
current financial year. Its forecasts are widely viewed as conservative.
"Animal Crossing's impact was bigger than expected but is temporary,"
CEO Shuntaro Furukawa said, adding he did not see the company's
forecasts, which include a fall in full year software sales to 140
million units, as conservative.
In the year ended March, Nintendo sold 21 million Switch consoles, well
above its forecast of 19.5 million.
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A Nintendo Switch game console is pictured at the Paris Games Week (PGW),
a trade fair for video games in Paris, France, October 29, 2019.
REUTERS/Benoit Tessier
That breaks down as 14.8 million units of the hybrid home-portable device and
6.2 million units of the handheld-only Switch Lite, which went on sale in
September.
SHORTAGES
The popularity of the device and the coronavirus outbreak's impact on supply
chains has led to Switch shortages around the world, preventing the company from
taking full advantage of pent-up demand.
The company said production and shipping are "gradually recovering" following
pandemic-induced delays but pointed to the risk of further disruption including
to games development.
"It is difficult to expect the same productivity" from employees working at
home, Furukawa said, adding delays to game releases are a possibility if the
crisis is protracted.
Nintendo has provided few details of upcoming titles, risking putting a break on
sales momentum as studios across the world scramble to mitigate disruption from
the virus. Rival Sony Corp has already announced delays to high-profile
releases.
(Reporting by Sam Nussey; Editing by Christopher Cushing, Kirsten Donovan)
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