Kids gaming platform Roblox faces hurdles ahead of public listing: rough
words
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[November 19, 2020] By
Munsif Vengattil and Joseph Menn
BANGALORE/SAN FRANCISCO (Reuters) -
Profanities and other offensive content that basic word-filtering tools
are designed to catch can be found in some game titles and user profiles
on children's gaming platform Roblox, searches of the website show,
despite the company’s "no tolerance" policy and assurances it has
safeguards to enforce it.
Powered by user-created games, Roblox is on course for a
multibillion-dollar stock market debut before year end, riding the
lockdown entertainment boom with its appeal as a place for safe fun and
interactions for the youngest gamers.
But parenting groups and investors alike said they were concerned about
whether the company's automated systems to moderate content can
effectively delete potentially offensive language and images that pop up
on the platform.
Simple Google keyword searches of its site - conducted twice by Reuters
since the company announced its stock market plans in October - turned
up more than 100 examples of abusive language or imagery. One profile,
for example, included "shut up and rape me daddy" in the profile
description line, while another had "MOLESTINGKIDSISFUNTOME."
In response to written questions, company spokeswoman Teresa Brewer said
in a statement that Roblox “has no tolerance for inappropriate content,
which is why we have a stringent safety system, including proprietary
text filtering technology, third-party machine learning solutions, and
customized rules on what to block, which we update daily."
Last month, Roblox removed the examples within hours of Reuters sharing
them with the company. Roblox has said it has 1,600 people working full
time to eliminate inappropriate content on the platform.
Roblox offers account controls for parents to restrict how their kids
can interact with others on the site. It also lets parents limit the
child to a curated list of games vetted for kids under the age of 13.
Reuters did not find any inappropriate content on such games.
All sites that rely on users to create material must grapple with how
much effort to expend policing that content, and even if that is
enormous, there could still be inappropriate posts. Unlike Twitter <TWTR.N>
and Facebook Inc <FB.O>, which publish quarterly transparency reports
about the types and volumes of purged content, Roblox does not provide
such data. That makes it difficult to tell how common it is.
Roblox is a free platform which offers millions of games, many of them
created by its own young users through a simple programming tool that
the company provides. It has been credited with developing kids’ logic
and creativity. Like Microsoft Corp's <MSFT.O> Minecraft, Roblox allows
users to create and share 3D gaming content via simple tools and send
messages to others.
The simplicity of many Roblox games stands in contrast to popular
videogame hits like Fortnite or Apex Legends, which depict killing
competitions and target teens. Roblox advisor Larry Magid said that
three-fourths of U.S. children between nine and 12 used the platform.
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Gamers react to receive give-aways at a booth of a computer game
developer during the first day of Europe's leading digital games
fair Gamescom, which showcases the latest trends of the computer
gaming scene in Cologne, Germany, August 21, 2019. REUTERS/Wolfgang
Rattay
Reuters picked about 20 words commonly considered offensive and looked for them
using the site's own search tool, and also through Google's system for searching
within a specific site. Roblox's tool revealed no hits, because filters were
preventing users from actively looking for problematic content while playing
Roblox games. However, the Google search showed that kids could see the
problematic profiles and descriptions in a variety of ways, including through
friend invitations and group activities.
Most of the examples Reuters found on Roblox included deliberate misspelling of
obscenities, or the n-word, which industry veterans say should not make it past
standard filtering software.
NBC reported last year that it found neo-Nazi and racist profiles on the site,
which Roblox later removed.
Yet early this year, an industry expert who asked not to be named, sent Roblox
head of safety Remy Malan a dozen examples of games with racial slurs or the
word "Jew" in the title, including some with concentration camp uniforms or
other imagery, according to screen shots of the email seen by Reuters.
The examples were confirmed by Reuters and dated as far back as 2009. Some of
them were deleted after Reuters described them to Roblox in October. Malan did
not respond to the expert or to a Reuters request for comment.
Tech and entertainment watchdog Common Sense Media has lifted its suggested age
for Roblox players to 13 years old over the last few years, after abusive
language in profiles and sexual content in games kept appearing on Roblox after
the company said it would remove it, according to Jeff Haynes, who oversees
video gaming coverage for the nonprofit.
Five online safety experts who reviewed the examples found by Reuters said they
were surprised such profiles and wording managed to slip through when
rudimentary filtering systems can catch and remove such content.
Magid, a Roblox advisor and CEO of the nonprofit ConnectSafely.org - which takes
funding from Roblox and other companies to promote safety guidelines for parents
- said the examples Reuters had found showed the safeguards did not fully work.
"I think scale is part of it. What I don't understand is why the software didn't
pick it up," he told Reuters.
As its stock listing draws near, the company could come under closer public
scrutiny from Wall Street, said John Streur, chief executive of Calvert Research
and Management, which focuses on socially responsible investing.
"From an investor perspective, it will be a major problem if the headlines
months from now reveal that the company is unable to manage the risk of its
platform," Streur told Reuters. Roblox declined to respond to comment on that
view.
(Reporting by Joseph Menn in San Francisco and Munsif Vengattil in Bengaluru;
Editing by Patrick Graham, Tomasz Janowski and Edward Tobin)
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