Who's building the metaverse?
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[November 01, 2021] By
Elizabeth Culliford
(Reuters) - Facebook changed its name last
week to Meta Platforms Inc to signal its focus on the metaverse, which
it thinks will be the successor to the mobile internet.
The metaverse broadly refers to the idea of a shared virtual platform
that people can access through different devices and where they can move
through digital environments.
Well before Facebook CEO Mark Zuckerberg's splashy demos featuring giant
robots and digital time travels to ancient Rome, dozens of companies
were crafting the software and hardware that could be used for this
"Ready Player One" future.
The concept, which could be more than a decade away from being fully
realized, will take cooperation among tech giants. In June, investment
firm Roundhill Investments created an exchange traded fund (ETF) to
track and profit from the work of the metaverse enablers. Hours before
Facebook announced its rebrand, another firm launched its own metaverse
ETF.
Here are a few of companies playing a role:
ROBLOX
Video game platform Roblox Corporation, which went public this year,
envisions the metaverse as a place where "people can come together
within millions of 3D experiences to learn, work, play, create and
socialize."
Roblox aims to give users and developers ways to create digital worlds.
Its CEO has also talked about future shopping and conducting business on
the platform, which has its own virtual economy powered by its Robux
currency.
MICROSOFT
Microsoft Corp's CEO Satya Nadella in an earnings call this year said
the company was working to build an "enterprise metaverse" as the
digital and physical worlds converge in its offerings.
Microsoft, which owns Xbox and the world-building game Minecraft, is
also a key player in the gaming world. Xbox boss Phil Spencer has talked
about planning for "a metaverse or mixed-reality construct."
FACEBOOK
Facebook, which will start trading as Meta Platforms on Dec 1, has said
it wants to be seen as a metaverse company rather than a social media
one. The tech giant, which has about 3 billion users, has been investing
heavily in augmented and virtual reality and has been building out its
VR environment Horizon, accessed through its Quest headsets.
NVIDIA
Computer chip maker Nvidia Corp built its Omniverse platform for
connecting 3D worlds into a shared virtual universe. It says Omniverse,
which is used for projects like creating simulations of real-world
buildings and factories, is the "plumbing" on which metaverses could be
built.
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Visitors are pictured in front of an immersive art installation
titled "Machine Hallucinations — Space: Metaverse" by media artist
Refik Anadol, which will be converted into NFT and auctioned online
at Sotheby's, at the Digital Art Fair, in Hong Kong, China September
30, 2021. REUTERS/Tyrone Siu/File Photo
UNITY
Unity Software Inc, which develops software used to design video games, is
another company that could sell tools or technology used to build the metaverse.
SNAP
Snapchat owner Snap Inc has long been building custom avatars and augmented
reality filters to overlay digital features on the real world. This year it
unveiled its first true augmented reality glasses, available for developers to
experiment with creating experiences for the spectacles.
AUTODESK
Cloud software firm Autodesk makes programs used by architects and engineers to
design and create buildings and products. Its software is also used to build
virtual worlds for gaming and entertainment.
TENCENT
Chinese tech giant Tencent Holdings Ltd is the world's largest video gaming firm
by revenue and has stakes in major game studios like Epic Games and Activision
Blizzard. The South China Morning Post reported this year that Tencent has
registered many metaverse-related trademarks for its social site QQ.
EPIC GAMES
Epic is the company behind video game phenomenon Fortnite, which has moved
beyond its core shooting game to social experiences like dance parties and
virtual music concerts. Users pay to dress their avatars in different costumes
and can build their own islands and games. Epic also owns a large gaming engine,
Unreal, used to develop games and other visual effects like TV show backdrops.
Epic CEO Tim Sweeney, a vocal critic of big platforms like Apple Inc and
Alphabet Inc's Google, has argued the metaverse will need to be a participatory,
common space.
AMAZON
Ecommerce giant Amazon.com Inc, which is the world's largest cloud services
vendor and has multiple media offerings, is also seen as a potential player in
the metaverse.
(Reporting by Elizabeth Culliford; Editing by Kenneth Li and Cynthia Osterman)
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