Microsoft powers up search for Chinese gaming hits in race against Sony
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[October 25, 2022] By
Josh Ye
HONG KONG (Reuters) - Microsoft Corp is
stocking up on Chinese video game content to emulate Sony Group Corp's
success with "Genshin Impact", sources said, solidifying China's
transition from a land only of players to a hub of blockbuster
developers.
The U.S. software giant and Japan's vanguard of technology have for some
years been offering big money to small developers to nurture programmes
and licence titles, but the impact of "Genshin Impact" has added a sense
of urgency, sources said.
The action role-playing game from budding Shanghai studio miHoYo has
generated billions of dollars since its release two years ago, and
raised the bar in multi-player, cross-platform games - the type sources
said Microsoft and Sony seek in China for their Game Pass and
PlayStation Plus subscription services.
Growing Western interest in Chinese games reflects a maturing of China's
game development industry, analysts said. Chinese games are now on a par
with big-budget Western games, said Daniel Ahmad, senior analyst at
researcher Niko Partners.
"Chinese game developers are trying to standardise their development
tools, create advanced production processes, invest in really
large-scale teams," Ahmad said. "Ultimately, that helps provide them
with the competitive edge to reach a broad audience both in terms of
geography and platforms."
Microsoft has been building a team to scout for Chinese games, two
industry sources said. The Xbox maker mainly filled its subscription
roster with big-brand titles but is now wooing even independent studios
with big-money offers, they said.
At the same time, filings showed Microsoft is expanding its subscription
service to personal computers and handheld devices, increasing the
appeal of Chinese developers such as miHoYo which have developed a
reputation for multi-player, cross-platform compatibility - with "Genshin
Impact" being a prime example.
One executive, whose studio signed a licensing deal with Microsoft three
years ago to feature its game on Game Pass, said the U.S. firm recently
offered a licensing deal many times bigger for a sequel.
"We are not signing it yet because we think that when we fully complete
our game, it will get an even better offer," the executive said.
Illustrating the money involved, filings showed Microsoft paid $2.5
million to feature action game "ARK: Survival Evolved" on Game Pass and
$2.3 million for sequel ARK 2 - both from U.S. developer Studio
Wildcard, owned by China's Snail Games.
An executive at another developer, Recreate Games in Shanghai, said his
company signed a deal with Microsoft last year for its upcoming
multi-player title "Party Animals" to launch exclusively on Xbox.
"Xbox contacted many projects in China and these projects primarily
focus on developing console and PC games," said Chief Executive Luo
Zixiong.
Microsoft did not respond to emailed requests for comment.
PLAYING CATCH-UP
Microsoft was slower off the mark in China compared with Sony. The
Japanese firm launched gaming accelerator programme "China Hero Project"
in 2017 aimed at helping Chinese developers publish games on its
PlayStation. It has supported 17 titles of which seven have reached the
market.
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A person browses games at an XBox One
Display in a GameStop in Manhattan, New York, U.S., December 7,
2021. REUTERS/Andrew Kelly
"We've been quiet for the past two years. But the programme is still
very much humming along," Kuangyi Zhou, former manager of the China
Hero Project, told Reuters in April. "We are proud of all the games
which have successfully emerged from the programme... There is no
doubt that a new batch will be coming."
In 2019, Sony partnered miHoYo, a little-known studio which was
developing "Genshin Impact". The game - a global hit when it was
released a year later - is available for personal computers and
handheld devices, but the console version is exclusively on
PlayStation.
Microsoft regretted missing out on "Genshin Impact", two people
familiar with the matter said. It spoke to miHoYo early in the
game's development but did not reach a deal, one of them said. The
other person said the experience is the driving force behind
Microsoft's more active pursuit of Chinese developers.
"Picking up 'Genshin Impact' made Sony a lot of money," the second
person said, declining to be identified because the information was
not public.
There is no public data on console revenue from "Genshin Impact",
but data from Sensor Tower put the figure at $3 billion for mobile
devices as of May.
MARKET EVOLUTION
For much of the 21st century, Chinese gamers mostly played imported
titles as home-grown games were viewed as being poorer in production
value. Even Chinese gaming leader Tencent Holdings Ltd started out
publishing foreign games at home.
As the market grew into the world's largest, local studios
increasingly invested in developing better-quality games. The trend
accelerated with regulatory restrictions on new games and limits on
the number of imports, and benefited from the return of engineers
who had worked at top-tier studios such as Ubisoft Entertainment SA
and Activision Blizzard Inc.
Gaming executives now point to "Genshin Impact" as a global industry
milestone, lauding its production value and seamless cross-platform
game play. Apple Inc even used the game to demonstrate the power of
its premium devices including the new iPad Air equipped with its
latest M1 processor chip.
Another milestone was 2021's "Naraka: Bladepoint" from NetEase Inc,
China's second-largest games firm. While most Chinese titles are
free to play and profit from in-game sales, "Naraka: Bladepoint"
sold over 10 million copies despite its $20 price, reflecting
confidence in its production value.
The game caught the attention of both Microsoft and Sony, two
sources told Reuters. One of them said NetEase prioritised Microsoft
which made the game a Game Pass exclusive in June.
(Reporting by Josh Ye; Editing by Christopher Cushing)
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