China's video games market recovers in
2023, domestic sales surpass $42.6 billion
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[December 15, 2023]
By Josh Ye
HONG KONG (Reuters) - China's video games market returned to growth this
year as domestic revenue rose 13% to 303 billion yuan ($42.6 billion),
putting Beijing's 8-month crackdown two years ago in the rear-view
mirror.
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People walk below a billboard ad of fantasy game "Genshin Impact" from
Shanghai-based developer Mihoyo in Hong Kong, China October 20, 2020.
REUTERS/Pei Li/file photo |
Industry association CGIGC said at a conference in Guangzhou on
Friday the industry's domestic revenue this year reached over
300 billion yuan for the first time. It also said the number of
gamers in China grew 0.61% to a record 668 million, which is
more than North America's entire population.
The return to growth is an important turnaround for the world's
biggest gaming market after China's gaming revenue shrank for
the first time last year following Beijing's 8-month crackdown
on the industry over gaming addiction concerns.
Games developed in China continued to grow as Beijing emphasized
the need for self-sufficiency in technology. Annual revenue from
homegrown games grew to 256 billion yuan, up 15% over the
previous year.
Revenue from Chinese games in foreign markets, however, took a
hit after countries like India increased scrutiny of them on
national security grounds. China's overseas games revenue fell
5.65% to $16.3 billion in 2023.
Anime-style games from China such as miHoYo's "Genshin Impact"
gained popularity and expanded revenue, while anime-style games
on smartphones posted a 31% growth to 31 billion yuan this year
as compared with last year.
The recovery of China's gaming industry is reflected in Chinese
gaming giant Tencent's return to growth this year after posting
its first-ever revenue decline last year.
Tencent's rival NetEase also experienced a strong year as its
shares rose more than 40% this year with help from gaming hits
like "Egg Party".
($1 = 7.1196 yuan)
(Reporting by Josh Ye; Editing by Tom Hogue)
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