Beyond beep beep: Video game music goes to next level at Grammys
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[February 03, 2023]
By Danielle Broadway and Rollo Ross
LOS ANGELES (Reuters) - Whether it is the catchy chime of a chip tune,
the melodies of the metaverse or the latest trending “Super Mario Bros”
remix — video game music is seemingly boundless.
Now the growing popularity of the video game industry and years of
advocacy from game composers will be reflected in the 2023 Grammy Awards
as the Recording Academy announced its inaugural “Best Score Soundtrack
for Video Games and Other Interactive Media” category.
Five nominees will compete at Sunday's Grammys, out of the 70 original
scores submitted for the category's maiden year. The nominees are
composers Austin Wintory for “Aliens: Fireteam Elite,” Stephanie
Economou for “Assassin’s Creed Valhalla: Dawn of Ragnarok,” Bear
McCreary for “Call of Duty: Vanguard,” Richard Jacques for “Marvel’s
Guardians of the Galaxy” and Christopher Tin for “Old World.”
The success of video game music coincides with the overall growth of the
global games market, which in 2022 generated total revenues of $184.4
billion and is expected to reach $211.2 billion revenue by 2025,
according to data analytics firm Newzoo.
The video game industry also flourished during the COVID-19 pandemic as
people increasingly turned to digital entertainment during lockdowns.
"It was only a matter of time before the Grammys recognized that there
were a lot of soundtracks being produced for video games and they're all
very good,” Tin told Reuters.
Tin’s "Baba Yetu" theme for the game “Civilization IV" won the “Best
Instrumental Arrangement” Grammy in 2011, making him the first video
game nominee and winner, while Wintory’s soundtrack for the game
“Journey” was nominated in the “Best Score Soundtrack for Visual Media”
in 2012.
"Video games have been making waves with new revenue streams for some
time," Uziel Colon, who helped develop the new category, told the
Grammys. "In the future, video games and music will merge — it’s already
happening."
However, video game music has not always hit all the right notes to be
specifically recognized at the Grammys.
“Video game music has been eligible for the Grammys since 1999, and only
one score had ever been nominated before, which was ten years ago. There
are people who I think were dissatisfied with that,” Wintory told
Reuters.
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Attendees play Roller Champions by
UbiSoft Entertainment at the Paris Games Week (PGW), a trade fair
for video games in Paris, France, October 29, 2019. REUTERS/Benoit
Tessier/File Photo
Wintory said video games were not
being nominated at all when the category they fell under was “Best
Score Soundtrack for Film, Television, and Other Media” because
being labeled “Other Media” was “marginalizing” them as a sort of
miscellaneous category.
But game music is breaking ground through technological innovation
and new avenues for consumers to experience it.
This includes live immersive video game concerts, video game scores
across platforms like YouTube, Twitch, TikTok and Fortnite, remixes
and collaborations, augmented and virtual reality and even
eye-tracking technology.
Economou told Reuters that having Grammys recognition provides
validation that video game music is shaping “the musical landscape
of society.”
McCreary, who has composed music for popular shows like "Battlestar
Galactica,” “The Walking Dead,” and “The Lord of the Rings: The
Rings of Power” believes composing for games, movies and TV shows is
not so different.
“For me, story and theme are universal,” he told Reuters.
Yet, he said video games have unique challenges for composers
because they are interactive experiences versus only being witnessed
by the audience.
The music must “work in a unique technical capacity, beyond simply
supporting narrative,” he added.
Collaborating with game developers and audio teams informs his
ability to write music that can be smoothly integrated into a video
game.
“It’s a close collaboration unlike anything else in the
entertainment industry,” McCreary said.
(Reporting by Danielle Broadway; Editing by Mary Milliken and Josie
Kao)
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