Tencent scraps plans for VR hardware as metaverse bet falters - sources
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[February 17, 2023] By
Josh Ye
HONG KONG (Reuters) -Tencent Holdings is abandoning plans to venture
into virtual reality hardware, as a sobering economic outlook prompts
the Chinese tech giant to cut costs and headcount at its metaverse unit,
three sources familiar with the matter said. The world's largest video
game publisher had ambitious plans to build both virtual reality
software and hardware at an "extended reality" XR unit it launched in
June last year, for which it hired nearly 300 people. It had come up
with a concept for a ring-like hand-held game controller, but
difficulties in achieving quick profitability and the large investment
needed to produce a competitive product were among factors that prompted
a shift away from that strategy, two of the sources said. One of the
sources said the XR project was not expected to become profitable until
2027, according to an internal forecast. The second source said the unit
also had a lack of promising games and non-gaming applications.
The sources declined to be named as the information is confidential.
"Under the company's new strategy as a whole, it no longer quite fit
in," the first source said. Earlier in the year, Tencent had also
planned to buy gaming phone maker Black Shark, which it believed had
supply chain and inventory experience that could beef up its hardware
push and add 1,000 people to the unit.
However, it eventually walked away from that deal due to Tencent's shift
in strategy, as well as mounting regulatory scrutiny and an expected
lengthy review process, one of the sources who had direct knowledge of
the matter said.
The sources said that Tencent had advised most of the unit's staff to
seek other opportunities, confirming a Thursday report from Chinese tech
news outlet 36Kr.
Tencent declined to comment on the Black Shark deal and whether
Beijing's scrutiny had soured the deal. Regarding the status of the XR
unit, the company referred to a statement to Reuters on Thursday that
said it was making adjustments to some business teams as development
plans for hardware had changed.
The company also said on Thursday that it was not disbanding the XR
unit.
Tencent shares slipped as much as 2.5% after Reuters' report.
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A staff member is seen at a booth of
Tencent at an exhibition during China Internet Conference in
Beijing, China July 13, 2021. REUTERS/Tingshu Wang
METAVERSE INTEREST
The launch of the XR unit came amid swelling global interest in the
metaverse concept of virtual worlds and had marked a rare foray into
hardware for Tencent, which is mostly known for software that
includes a suite of games and social media applications.
It also entered into a race against Western peers such as Meta
Platforms and Microsoft, which are building their own metaverses and
have their own virtual reality hardware projects.
One of the sources said that Tencent had dabbled in virtual reality
about seven years ago for a short while, and its interest in the
area had been revived in 2021 after learning of new breakthroughs in
pancake lenses and more powerful displays. Strong sales of Meta's
Quest headset was also a driver, the person added.
But last year marked one of the toughest years for Tencent since its
founding in 1998, with revenue battered by a regulatory crackdown
and headwinds from measures to stop the spread of COVID-19.
Underlining such strains, its founder Pony Ma in December displayed
a rare show of frustration at a year-end meeting when he lambasted
senior managers for not working hard enough and said the company
needed to focus on short video for future growth.
Several tech companies include Meta and Google have announced
layoffs as they seek to trim costs amid rising fears of a global
recession.
Pico, a virtual reality (VR) headset manufacturer owned by TikTok's
Chinese developer ByteDance, said on Friday it was laying off a
small number of people, after local media reported the start of
hundreds of redundancies earlier this week. A source familiar with
the matter said 200 staff were affected.
(Reporting by Josh Ye; writing by Brenda Goh; editing by Sam Holmes
and Sharon Singleton)
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